More of a caster role thing. I'm not sure if this is being done already, otherwise I haven't been paying enough attention but I like having one caster who focuses on play-by-play commentary and another doing the analytical stuff so you not only know what is happening but also why it is happening (or has happened). Both casters doing play-by-play gets redundant and both doing analysis (all the time) gets boring (generally speaking).
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SteamID64 | 76561198028388391 |
SteamID3 | [U:1:68122663] |
SteamID32 | STEAM_0:1:34061331 |
Country | European Union |
Signed Up | March 19, 2013 |
Last Posted | October 13, 2014 at 9:23 AM |
Posts | 71 (0 per day) |
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Figured I'd post these here. Like last year at i49, I got (again, way too few) people to sign my self-made cards. This is shaping up to become the TF2 community in a nutshell. I will not rest until it is completed.
Thanks to everyone who took the time to sign these! Next year, I'll have some without super-economy-style art quality.
sinnerdefiancehttp://s3-ec.buzzfed.com/static/2014-02/enhanced/webdr02/5/0/enhanced-15285-1391576908-9.jpg
And who is giving them markers and pieces of paper to write on?
Mankeys?
I went to an exhibition a couple weeks ago about video games in the context(s) of art, education and economy. One of the speakers started her piece off with a study that tried to prove that video games are detrimental to brain development but actually discovered that it is quite the opposite. She then continued that hospitals have taken studies about FPS games enhancing ones fine motor skills to such a degree that they actually perscribed their doctors FPS sessions twice a week.
I sadly can't quote this from its source since it was only relayed to me. The thought of Call of Duty perscriptions is still hilarious.
KipIt's annoying how everything is "yes" or "no." Like sometimes I prefer reading a book to going out and socializing, but not all the time. And sometimes my desk is neat and organized, but during hectic times, it is not. I do appreciate psychology and personality classifications, but an internet test that is yes/no with less than 100 questions isn't wowing me.
Understandably. They do ask some questions in different ways to get a better picture.
From personal experience, this test gives you really good results. I'll link the wikipedia article, it does a better job of explaining what this is all about than me http://en.wikipedia.org/wiki/Myers-Briggs_Type_Indicator
I think the point I'm trying to make is that this isn't an internet fad test and there's a system behind its simplicity.
One important thing: When I did the test for the first time, 2 categories had the same score. I think I was either an ENFJ or an ENTJ. The latter's description is what I read first and it was far off. However, ENFJ described very personal and accurate things about me.
What I'm trying to get at is that if the profile description doesn't seem to fit, look and see if one of your traits is only moderately expressed and pick a profile where the other trait factors in. It can make all the difference and the test's creator(s) actually encourage that. No test is perfect and tests that are aware of that are awesome.
This test can be creepily accurate. Probably the best personality test around. I did it years ago.
ENFJ - The Mentor
Edit: I did the test again (Extravert(44%) iNtuitive(38%) Feeling(25%) Judging(22%). Stayed the same, interestingly.
Martin Luther King supposedly was one as well. I do want to know what they based that on.
Plot twist, Admirable pulls out, then Willi Wonka's wildcard.
Regardless, HYPE!
Voltorb and Electrode are references to animal camouflage in man-made environments.
Remember walking into the powerplant in Red/Blue for the first time and seeing all those 'items' on the ground? I thought I was rich! Instead, all I got was Pokemon that blew themselves up . -.
downpourlast pic so tsundere~acclessazelffIndimanpokemon now just look like a shitty concoction of pixelsazelffpokemon is falling....how
I'm with him on that though I wouldn't phrase it that drastically. Pokemon designs have been getting steadily...busier visually. They moved away from simply exaggerating (anatomical) features of animals, objects etc and started incorporating more complex ideas and concepts (like Emboar's Oni patterns) or just slapped random shapes on them to make them look more distinct. That shows lack of creativity and looking back to Gen I or II, it hurts. Now they're messing with the earliest designs with those Mega Evolutions. Here, Charizard, have claws on your shoulders.
At least that is only temporary.
...
On the other hand mystical fairy deer Xerneas. They found my weakspot.
While I do think their design choices for making new pokemon have strayed from where they began, I woulnd't say that the newer designs are shitty or thoughtless (except klefki , like REALLY?) They still obviously put time and effort into designing newer pokemon, its just a very different kind of design. You aren't really supposed to draw parallels to the real world like you could with Blue/Red up to Saph/Ruby, they're just designing interesting looking creatures for you to capture and collect
Right, it's just differing opinions.
I preferred my Pokemon as smartly stylised references to nature. It fit so well with the evolution theme they have/had. With Mega Evolutions this has no more become like Digimon, a temporary upgrade. Evolution has been given a backseat as a mechanic. I don't think the new designs are bad, they're just not my thing. At all. The newer ones just seem to yell 'Look at my pretty colours, random patterns and shapes!' -and some of them are definitely neat (I know how tough it is to create something visually interesting (I study dat stuff)), I just liked the older designs better because they had a clear ethos, ontop of great, visually appealing design.
azelffIndimanpokemon now just look like a shitty concoction of pixelsazelffpokemon is falling....how
I'm with him on that though I wouldn't phrase it that drastically. Pokemon designs have been getting steadily...busier visually. They moved away from simply exaggerating (anatomical) features of animals, objects etc and started incorporating more complex ideas and concepts (like Emboar's Oni patterns) or just slapped random shapes on them to make them look more distinct. That shows lack of creativity and looking back to Gen I or II, it hurts. Now they're messing with the earliest designs with those Mega Evolutions. Here, Charizard, have claws on your shoulders.
At least that is only temporary.
...
On the other hand mystical fairy deer Xerneas. They found my weakspot.
Those Mega Evolutions kicked my childhood in the face.
HYPE