aiera
Account Details
SteamID64 76561198048286206
SteamID3 [U:1:88020478]
SteamID32 STEAM_0:0:44010239
Country Kiribati
Signed Up April 8, 2013
Last Posted March 12, 2025 at 11:44 AM
Posts 3935 (0.9 per day)
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#3 Uploading files to a tf2 server in Q/A Help

oh yeah thanks.

posted about 11 years ago
#1 Uploading files to a tf2 server in Q/A Help

I totally forget the program you use, and my server doesn't have viaduct pro, can someone help?

posted about 11 years ago
#18 NEED SQUIDER in TF2 General Discussion

Finally you learn that AG just wanted to knock out Top Guns, and are giving the LAN trip to Mad Men...

posted about 11 years ago
#56 Fav band? in Off Topic

Lately I have been listenng to a lot of Stars and Andrew Jackson Jihad

And though it wasn't asked, my favorite solo artist is MF Doom

posted about 11 years ago
#25 Fails in TF2 General Discussion

I really dislike the word fail (call me crazy, something about the culture surrounding it)

However much of this thread is quite amusing

posted about 11 years ago
#14 fps drop recently? in Q/A Help

mat_phong 0

posted about 11 years ago
#14 140,000 viewers for Evo MVC final... amazing in Esports
Not_MatlockLucky_PierreWonder if TF2 can learn stuff from the gradual rise and rise of some of the older games that are now getting massive audiences.That's mostly because developers/publishers are learning that they can make big money from these tournaments.

Valve's got other things on their minds than comp TF2.

Because nintendo payed a single dollar to have smash at evo (oh wait, no, in fact they have never sponsered an american tournament)

posted about 11 years ago
#28 Auctioning off some of my signed weapons in TF2 General Discussion

If that dummy stickybomb goes for 5 dollars... i swear

(Sadly i have no money)

posted about 11 years ago
#2 This is bothering me in Site Discussion

F11?

posted about 11 years ago
#11 meanwhile in Europe in TF2 General Discussion

#SaveLibertyLauncher

posted about 11 years ago
#308 age in Off Topic
fosterNot_Matlock24

Holy shit I'm the oldest person here (not counting foster since he's lying).
I'm 18 bud, sorry.

Still have the voice of a 12 year old though.

But the heart of a man...

I'm 15

posted about 11 years ago
#5 what 'rate' for TF2? in Q/A Help
The info in this post is a summary of what I have learned from KiloSwiss on the Steam forums and reading the Valve wiki about the netcode.
_________________________

Ideal rate settings are explained below! There are no set of values that are absolutely optimal for everyone's PC and network connection.

cl_cmdrate: set to a value equal to your very minimum FPS considering all situations. If you always get 128+ fps, set to max value of 128. 64 TR servers will automatically cap your rates to 64, if they are higher.

cl_updaterate: set this equal to your cmd rate.

rate: unless you have a poor connection, set this to the max value of 128000. I've seen data being sent/received simultaneously up to 100Kbps. If you have your rate set to 50000, you would not be transmitting/receiving at the highest rate. Although it is true that 10 man servers don't send as much data, a higher rate will not have negative effects on your game. Conversely, a rate that is too low can negatively affect your game. I think it would be beneficial for the ESEA Client to force at least the default rate value of 80000.

cl_interp_ratio: set to 1 and monitor your loss. If you are getting any loss, set this to 2. A good rule of thumb is to use 1 for competitive (e.g., ESEA or private servers, etc.) and 2 for high player slot community servers (they usually have a lot of plug-ins and higher server load).

cl_interp: always set to 0. Doing this automatically determines your lerp value based off of your interp ratio and update rate.
________________

Put this in your config.cfg.

////////////////////////////////////
//Network and Interpolation Settings

rate 80000 // def. 80000 - Maximum Download Bandwidth in byte per second. - DO NOT USE A LOWER VALUE OR A PUPPY DIES!
cl_cmdrate 128 // def. 64 - Maximum Command Packets per second, sending to the Server. DO NOT SET THIS HIGHER THAN YOUR FPS!
cl_updaterate 128 // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR<cl_updaterate
cl_interp 0 // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES!
cl_interp_ratio 2 // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms

// Recommended Settings if cmdrate equal updaterate:
// interp_ratio 2 updaterate 64 = 31.25 ms lerp - Public @ fps<128
// interp_ratio 2 updaterate 128 = 15.625 ms lerp - Public @ fps>128
// interp_ratio 1 updaterate 64 = 15.625 ms lerp - Competitive @ fps<128
// interp_ratio 1 updaterate 128 = 7.8125ms lerp - Competitive @ fps>128
posted about 11 years ago
#24 TF2 Freezes on Launch in Q/A Help
Alykamy tf2 still not fix

Reinstall steam. It worked ir me.

posted about 11 years ago
#8 So How About That Concheror in TF2 General Discussion

I ran it with Black box in a scrim, and let me tell you...
You are unkillable for the duration of the buff. When I had buff it essentially was a free pick or 2

posted about 11 years ago
#2 what 'rate' for TF2? in Q/A Help

Please don't tell me you think your fps is related to your network settings please god don't make me think these thoughts....

posted about 11 years ago
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