Shamooalfa- Medics have to learn how to surf very well or they will bring their team down (3 invite meds currently can surf VERY well consistently, the rest will need to adapt)
invite medics already know how to do this unless youre implying they dont which is just a bizarre thing to sayalfa- Roamer can actually be impactful in their flanks now and well-timed bombs won't be RNG because meds can run circles around rockets
this wont change the medic surfing away and the scout killing the roamer,its still all about timing and always was even with the current scout speedalfa- Pockets can now take ubers and their decision making and skill will carry the team in fights as opposed to just being pedestrians every uber
and now instead of seeing ubers where you could bring any class in+a scout,now its just changed to being any class+the pocket,same thing different class only now its alot harder to catch teams with ubers as youre much sloweralfa- Demos will be much more impactful as they can pressure enemy heals better, if the det change goes through then demo might be the best class again
this is fairalfa- Scouts will require to have very good movement and master dodging/surfing projectiles. Scouts will not be able to run in straight lines at people just because they have a beam on them. Using your buffs will actually matter now and dodging spams in fights will matter much more now
i would again argue that every scout in invite has the ability to hit their a and d keys,just like medics can surfalfa- Offclasses can decide fights as meds cannot run away and just dodge snipers, spies, heavies. Being a good offclasser will now pay off instead of "lol their med is already on last and I can't push the next corner fast enough to catch him"
this isnt a good thingalfa- Mid fights will be now a battle of who preserves health better instead of just running your med away. Good luck feeding 4 and trying to get your med out just because scout speed.
people still wipe and lose their med with scout speed,yes meds will die more but it wont but nearly as drastic of a change from what it already is
all this change does is ultimately make invite teams just adapt,medics wont "get caught" more theyll BAIT more,teams wont stay in mid nearly as long theyll just bail if it looks bad since if you lose mid you lose the round.
(also this doesnt really make scout more or less skilled,they just wont go as fast,they still have the ability to aim and move)
1) If all invite meds could consistently surf every projectile very well then every invite med would have less than 3-5 deaths every close game. Only very few have very low death counts/non-useless pops in close games and not eat shit from projectiles in pushes/bombs, or get popped from spam.
2) 100% it changes roamer, you know how many times a roamer will push a flank with good timing and the med just randomly zipped away without even knowing there's a soldier there? You can get 1 rocket if the med notices you too late, without scout speed a med who notices you flanking too late dies every time.
3) Ubers where you can bring in any class? 80% of all ubers right now are demo + scout ubers. You only use a soldier when exchanging or if the enemy med is severely bad and really gets caught by a soldier uber somehow.
4) Not every scout in invite has good movement, you saw this yourself last season when some players we played against just ran at us like idiots in a straight line just because they had beam. All we had to do was focus them down when they did that and they became useless. No way you can do that with those changes.
5) Offclassing is a good thing for breaking stalemates and pushing points you generally cannot do anything about now since you can get kited super hard. If popular opinion is that offclasses shouldn't be allowed in 6v6 then ban all of them, but that just makes the game shit. Point is you can now run an offclass and not have it be rendered useless because your target is impossible to hit/out of the fight instantly.
You cannot convince me that players who are used to just to have a beam on them 24/7 and meds who sit in every fight to barely get out with 20hp WITH scout speed won't get caught. I can already see players like laz instantly vaporizing any med who stayed in 1 sec too long because the soldier jumping him hasn't missed a rocket jump in 10 years.