alfa
Account Details
SteamID64 76561197998890766
SteamID3 [U:1:38625038]
SteamID32 STEAM_0:0:19312519
Country Canada
Signed Up August 4, 2012
Last Posted April 17, 2023 at 10:01 PM
Posts 2000 (0.4 per day)
1 ⋅⋅ 16 17 18 19 20 21 22 ⋅⋅ 131
#19 NA food vs. EU food in Off Topic

I lived in both and food in EU tastes 100x better in every regard. Even fast food is done better because they don't use shit ingredients.

Only food I hated in EU was at i55 where the pubs + restaurants in that city were just garbage. London however, had A+ food. Best food I ever had in EU was in Spain, holy fuck what a country.

posted about 4 years ago
#4 Headphones in Hardware

NEWER guide: https://www.reddit.com/r/Zeos/comments/97mi5s/zguides_headphones/

+

check description for timestamps and links to headsets, DACs, AMPs, etc

https://youtu.be/QmrkbWslcKs

posted about 4 years ago
#7 humid mousepad ?!?!?! in TF2 General Discussion

Ever since I swapped to Artisan pads I never had that ptoblem again

posted about 4 years ago
#36 Historic moments in TF2 comp scene in TF2 General Discussion

Yz50 1v1ing the founder/owner of ESEA in drinking alcohol at LAN.

Plat and harb calling b4nny the forbidden word at LAN across the venue, while sitting right next to the csgo casters and BenQ sponsor behind them. They won a double bo3 grandfinal afterwards (which no one ever replicated again). Wild times we lived in.

posted about 4 years ago
#19 Historic moments in TF2 comp scene in TF2 General Discussion

https://www.youtube.com/watch?v=_koOG-RHFC4

posted about 4 years ago
#12 another one bites the dust in TF2 General Discussion
Treshhttps://clips.twitch.tv/OilyDifferentSnoodTTours

wheres the consistency?

If people are going to be held accountable for things said in pugchamp mumble half a year ago you can go ahead and ban 80% of invite.

Cya skeez: https://www.twitch.tv/7alfa/clip/WanderingPerfectFriseePhilosoraptor

posted about 4 years ago
#5 another one bites the dust in TF2 General Discussion

https://i.gyazo.com/955ba6f26f6db0e7c1b2944903e488d2.png

posted about 4 years ago
#52 lower those rgl fees tho in TF2 General Discussion

How does this make any fucking sense? $20 team join fee?? LAN fee???

Why am I paying TWICE for LAN when I already paid last season if you already used it to rent the venue? I remember distinctively that you said you already used the LAN fees last season to rent out a future spot with the venue. Does this mean that the LAN fees charged last season were not enough to cover for the event before the conclusion of last season? If yes, then very poor planning on your part, if no then why the fuck are you charging us money this season?

Sure am glad creating a team is free at least.

https://i.gyazo.com/bd072f23652f87488a98cc7278b0a6d7.png

posted about 4 years ago
#15 animus lft rgl in Recruitment (looking for team)

Should do good in invite

posted about 4 years ago
#4 nut.city NA Pro-Mod Pugs in TF2 General Discussion

Fucking thank god one last bastion of fun TF2 pugs

posted about 4 years ago
#26 RGL Traditional Sixes Season 3 announced in News
ScrewBlazBouncing around like a sudo roamer while getting my ass eaten by 185hp scouts is not my idea of fun.
For me at least its:
  1. MISERABLE to play on soldier (getting bodyshot by snipers and having constant full overheal scouts chip me to death on a map with terrain that eats more rockets than badlands mid)
  2. too easy to play on scout
  3. annoying as hell to play if the autist sniper main remembered to take his adderall that day

1. Have you considered strafing, improving your jumps, dodging instead of morphing into a pencil?
2. Not if you are bad, please do try to play scout in a high invite scrim and watch your shit get pushed in.
3. Right because snipers are invincible against soldier bombs, demo spam and ubers running at them.

Not sure how you're going to argue 5 invite players on basic mechanics but gl.

posted about 4 years ago
#15 S3 RGL in TF2 General Discussion

https://youtu.be/0PMDJTghZXM

posted about 4 years ago
#30 rgl promod survey in TF2 General Discussion
Shamooalfa- Medics have to learn how to surf very well or they will bring their team down (3 invite meds currently can surf VERY well consistently, the rest will need to adapt)invite medics already know how to do this unless youre implying they dont which is just a bizarre thing to sayalfa- Roamer can actually be impactful in their flanks now and well-timed bombs won't be RNG because meds can run circles around rocketsthis wont change the medic surfing away and the scout killing the roamer,its still all about timing and always was even with the current scout speedalfa- Pockets can now take ubers and their decision making and skill will carry the team in fights as opposed to just being pedestrians every uberand now instead of seeing ubers where you could bring any class in+a scout,now its just changed to being any class+the pocket,same thing different class only now its alot harder to catch teams with ubers as youre much sloweralfa- Demos will be much more impactful as they can pressure enemy heals better, if the det change goes through then demo might be the best class againthis is fairalfa- Scouts will require to have very good movement and master dodging/surfing projectiles. Scouts will not be able to run in straight lines at people just because they have a beam on them. Using your buffs will actually matter now and dodging spams in fights will matter much more nowi would again argue that every scout in invite has the ability to hit their a and d keys,just like medics can surfalfa- Offclasses can decide fights as meds cannot run away and just dodge snipers, spies, heavies. Being a good offclasser will now pay off instead of "lol their med is already on last and I can't push the next corner fast enough to catch him"this isnt a good thingalfa- Mid fights will be now a battle of who preserves health better instead of just running your med away. Good luck feeding 4 and trying to get your med out just because scout speed.people still wipe and lose their med with scout speed,yes meds will die more but it wont but nearly as drastic of a change from what it already is

all this change does is ultimately make invite teams just adapt,medics wont "get caught" more theyll BAIT more,teams wont stay in mid nearly as long theyll just bail if it looks bad since if you lose mid you lose the round.

(also this doesnt really make scout more or less skilled,they just wont go as fast,they still have the ability to aim and move)

1) If all invite meds could consistently surf every projectile very well then every invite med would have less than 3-5 deaths every close game. Only very few have very low death counts/non-useless pops in close games and not eat shit from projectiles in pushes/bombs, or get popped from spam.

2) 100% it changes roamer, you know how many times a roamer will push a flank with good timing and the med just randomly zipped away without even knowing there's a soldier there? You can get 1 rocket if the med notices you too late, without scout speed a med who notices you flanking too late dies every time.

3) Ubers where you can bring in any class? 80% of all ubers right now are demo + scout ubers. You only use a soldier when exchanging or if the enemy med is severely bad and really gets caught by a soldier uber somehow.

4) Not every scout in invite has good movement, you saw this yourself last season when some players we played against just ran at us like idiots in a straight line just because they had beam. All we had to do was focus them down when they did that and they became useless. No way you can do that with those changes.

5) Offclassing is a good thing for breaking stalemates and pushing points you generally cannot do anything about now since you can get kited super hard. If popular opinion is that offclasses shouldn't be allowed in 6v6 then ban all of them, but that just makes the game shit. Point is you can now run an offclass and not have it be rendered useless because your target is impossible to hit/out of the fight instantly.

You cannot convince me that players who are used to just to have a beam on them 24/7 and meds who sit in every fight to barely get out with 20hp WITH scout speed won't get caught. I can already see players like laz instantly vaporizing any med who stayed in 1 sec too long because the soldier jumping him hasn't missed a rocket jump in 10 years.

posted about 4 years ago
#28 rgl promod survey in TF2 General Discussion
ShamooI imagine there would be more mid to last rolls as it'd be harder to leave mid alive as a medic,but you'd also see alot less rounds where theres flowing fights back and forth from your own 2nd to their 2nd. Midfights would be a bigger deciding factor since even if you fuck up your ad push into last,itd be extremely difficult for the other team to get out of their last with uber without scout speed,but you could argue that as a good or bad thing depending on your perspective of which situation is more fun to play. I already dont have fun being stuck at last for 5 minutes the occasional time it happens in scrims currently,id have alot less fun being stuck for double that time and double the frequency it happens at currently.

Same logic applies for opposite teams in those scenarios. Pushing out of lasts will actually be much more viable as their heals won't be able to come back to 2nd in time to defend it either. Chasing meds down will come down to your forward players managing to kill them without eating shit because they will have no heals while chasing. Arguments can be made both ways, but from experience I can tell you that the better team wins in those scenarios by being able to time their pushes/chases/defenses better instead of literally not being able to even set up anywhere because their med/scout/demo just ran to your last from mid before you even had the chance to spawn.

posted about 4 years ago
#25 rgl promod survey in TF2 General Discussion
ShamooI hope people who are voting on the medic speed change are taking into account the fact that its not just haha nerf scout machine go brrrr but that it also significantly affects the pacing of the game itself,and will lead to a significant increase in stalemates and discouraging uber trading unless its on last,no longer allow demo bombs for ad pushes,make 30 ad pushes practically impossible in high level,and reduce the effectiveness of dry pushes. Perhaps the euros who have been trying this for a few weeks haven't seen this happen and it'd be interesting to hear more from them,but i don't think this is a change that should just be thrown in right before a season with 0 testing from invite teams.
Show Content
(i'm aware of how this looks being a combo scout main but i'm trying to look at this as unbiased as i can,also the gunboats damage thing would be a really good change)

The testing of this has been 2010-2016, which brought both very fast games and very boring games as well. From someone who has played both metas on the classes affected here is the rundown:

- Medics have to learn how to surf very well or they will bring their team down (3 invite meds currently can surf VERY well consistently, the rest will need to adapt)
- Roamers can actually be impactful in their flanks now and well-timed bombs won't be RNG because meds can run circles around rockets
- Pockets can now take ubers and their decision making and skill will carry the team in fights as opposed to just being pedestrians every uber
- Demos will be much more impactful as they can pressure enemy heals better, if the det change goes through then demo might be the best class again
- Scouts will require to have very good movement and master dodging/surfing projectiles. Scouts will not be able to run in straight lines at people just because they have a beam on them. Using your buffs will actually matter now and dodging spams in fights will matter much more now too.
- Offclasses can decide fights with more impact as meds cannot run away and just dodge snipers, spies, heavies. Being a good offclasser will now pay off instead of "lol their med is already on last and I can't push the next corner fast enough to catch him"
- Mid fights will be now a battle of who preserves health better instead of just running your med away. Good luck feeding 4 and trying to get your med out just because scout speed.

There are more nuances to this but those are the biggest changes for each class. Med and scout taking more skill again isn't a detriment.

posted about 4 years ago
1 ⋅⋅ 16 17 18 19 20 21 22 ⋅⋅ 131