wareyaGuy posts legit information, gets -fragged
stay classy lurkers
That'll learn ya'.
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SteamID64 | 76561198021326620 |
SteamID3 | [U:1:61060892] |
SteamID32 | STEAM_0:0:30530446 |
Country | United States |
Signed Up | August 21, 2014 |
Last Posted | May 15, 2015 at 6:46 PM |
Posts | 6 (0 per day) |
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wareyaGuy posts legit information, gets -fragged
stay classy lurkers
That'll learn ya'.
BitesIf this is the case, then why can't we push Valve to implement similar fixes into TF2?
Perhaps we could see them with the up-and-coming matchmaking update that's been All The Excitement in the community lately. It's something I think this community should aim for - since 128 tick makes aiming better, after all
do u get it??
"we" can try to push Valve, but how long did it take for them to get around to even talking about implementing matchmaking? Granted it'd be easier to fix bad code that assumes the tickrate is always 66 than implement matchmaking, but still...
Try reusing one of the old GRU scripts.
IE: http://tf2.gamebanana.com/scripts/6869
Keep in mind that the powerjack may get a similar nerf (to GRU) if this becomes popular.
Kind of relevant, if anyone uses Glasswire to track bandwidth usage, that breaks VAC and can cause this.
Hi,
I'm playing in UGC steel and want to learn everything there is to know. I am available every night except Saturdays 10pm+ (EST).
Right now, my biggest problem is overextending.
You can add me here: http://steamcommunity.com/id/arbingordon/
Thanks!