atmo
Account Details
SteamID64 76561198024475237
SteamID3 [U:1:64209509]
SteamID32 STEAM_0:1:32104754
Country Ireland
Signed Up July 23, 2012
Last Posted December 2, 2015 at 3:48 PM
Posts 1585 (0.4 per day)
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#3 Can someone cop and paste dx9 config to me? in Q/A Help

http://notepad-plus-plus.org/

posted about 11 years ago
#74 Update! in TF2 General Discussion
AnAkkkatmoFor hitscan the commonly held belief is that having an interp slightly higher than the minimum (eg cl_interp 0.033) will make the enemy player models move more smoothly even if they are dropping packets and so make them easier to track and shoot. This isn't such an issue with projectile classes because they inherently require less accuracy in aiming.
That shouldn't be an issue if you are playing on a good server that send a constant 66 updates/s and the other players send 66 updates/s to the server as well. Maybe setting sv_mincmdrate to 66 would be a solution.

Shouldn't be an issue. But your opponents' connections to the game server is not something you have any influence over.

This change isn't something that I think will affect me personally, as I will just go with cl_interp 0.033 / cl_interp_ratio 2 on all classes and be fine, but I'm disappointed in how Valve have approached the problem.

posted about 11 years ago
#37 The Weapon Balance Megathread in TF2 General Discussion

According to the cp_badlands_pro thread, the Wrangler allows you to shoot through invisible clipping, which isn't possible with other hitscan weapons.

It also has aim assist, which means you do not need to aim precisely, reducing the skill required to use it.

posted about 11 years ago
#70 Update! in TF2 General Discussion
tornados2111I've always used 0.0152 for everything...
Can someone tell me what is the ideal for hitscan and what for projectile AND why?
I always just thought that the lower the better on a good server

For projectile you want the lowest interp as that results in the lowest delay between you firing and your projectile spawning. Try rocket jumping with cl_interp 0 and cl_interp 0.1, the difference should be dramatic.

For hitscan the commonly held belief is that having an interp slightly higher than the minimum (eg cl_interp 0.033) will make the enemy player models move more smoothly even if they are dropping packets and so make them easier to track and shoot. This isn't such an issue with projectile classes because they inherently require less accuracy in aiming.

I messaged Eric Smith (erics@valvesoftware.com) as politely as I could via the HLDS mailing list about allowing interp changes when spawning as a new class, but it was ignored.

posted about 11 years ago
#16 there WILL be a Fully Charged tonight -- however.. in TF2 General Discussion

ruwin showing people how to do portrait lighting correctly

posted about 11 years ago
#56 cp_badlands_pro in TF2 General Discussion

Please fix the link in the OP, it is missing the http:// prefix which allows it to be recognized as a URL.

about:config
browser.urlbar.trimURLs
false
posted about 11 years ago
#18 The train on snakewater 2 in Map Discussion

The main gripes with snakewater are the last point, not second.

posted about 11 years ago
#3 Pick/Ban PUG AAR Thread in TF2 General Discussion

AAR?

posted about 11 years ago
#27 #heat: what is it? in TF2 General Discussion

i outsniper konr -AA- #heat, give invite http://www.twitch.tv/atmo_/c/1875987

posted about 11 years ago
#2 cl_interp wont save :( in Q/A Help

check your cl_interp_ratio value

posted about 11 years ago
#4 mumble 1.2.4 in Off Topic

wait I just realised my server is still running 10.04 LTS

posted about 11 years ago
#2 mumble 1.2.4 in Off Topic

opus <333

posted about 11 years ago
#28 FreeStyle [df. ...] Quake Live jump movie in Off Topic
Oblivionagecan anyone explain the jump at 5:15ish the one by lag. Why is that hard? I don't play quake i don't get that jump.

possibly this http://forum.drc.su/overbounce-tutorial-get-trickin-vt2155.html

normally what would happen is you just hit the ground and stay there

http://www.youtube.com/watch?v=5DZIkZBTh94

posted about 11 years ago
#2 Ratz Instagib in Off Topic

http://www.youtube.com/watch?v=9MlYA5zrR6M

movement seems very weird

posted about 11 years ago
#4 TF2 changes to 640x480 in Q/A Help

check your in-game video settings

posted about 11 years ago
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