this guy has single handedly saved tf2
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SteamID64 | 76561197962684895 |
SteamID3 | [U:1:2419167] |
SteamID32 | STEAM_0:1:1209583 |
Country | Argentina |
Signed Up | July 22, 2016 |
Last Posted | July 22, 2018 at 9:47 AM |
Posts | 10 (0 per day) |
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adiI've attempted manually updating the headsfeet version. I don't really feel like constantly updating it, though I might update it sometimes if new hats are added. I'm not 100% sure it works properly, after short testing, no crashes and missing hats spotted (other than head replacement and leg replacement cosmetics, of course). I'm not promising it's perfect though. Download link for interested:
http://puu.sh/w882z/8df877506c.vpk
Last update: 2017-06-02, 01:50 CEST - small update, Shin Shredders are now visible.
Please let me know if I've messed up something else, and if possible tell me the names of the cosmetics that I've forgotten to remove/keep.
Thanks xJeebsx for your instructions and the base No Hats Mod.
Thanks a lot.
CarnayyOk, what's the needed config the "map itemtest" localhost server should have (simple server console commands) so that this process is as efficient (fast) as possible?
The default config files you have in your cfg folder should work fine. You just need to join the map, and the mod is preloaded. You don't need to join any specific class or have any specific loadout.
If you want, I actually made a quick map in hammer that helps with preloading: preload_room It's a very small file size, and it should load much faster than itemtest. On top of that, as soon as you join it, it kicks you (that way you don't have to disconnect yourself).
On top of that, if you want to load any map on game startup, all you have to do is put "+map [filename]" into your launch options for tf2. So to load that map and get these animations on startup, just go to your tf2 properties > launch options, and put "+map preload_room" in, and it'll start your game on that map.
Awesome, thanks for the work. Should be added to the main topic :)
yttriumfor both options you need to preload.
Ok, what's the needed config the "map itemtest" localhost server should have (simple server console commands) so that this process is as efficient (fast) as possible?
To sum up current situation, we can use it both in casual and competitive but for the last option we need to preload the changes by testing them (choosing the classes and weapons) beforehand?
To combine this crosshairs with changed smoke script we would have to edit one by one the lines in each conflicted weapon script file right?
windows 8.1 + i5 4690k + gtx 970
dx 98 + mat_picmic 2 /// 2639 frames 14.505 seconds 181.94 fps ( 5.50 ms/f) 18.555 fps variability
dx 98 + mat_picmic -1 /// 2639 frames 13.795 seconds 191.29 fps ( 5.23 ms/f) 16.723 fps variability
Seems like a decent small boost, but I still prefer less visual cluttter rather than few more fps. DX 98 or 95 seem to be the way to go instead of 90.
xJeebsxHere's an updated version of No Hats for the Meet Your Match update which added the PASS time items and Disgaea items.
http://www.mediafire.com/download/77uakx8gp7dgucc/
Love it, though it has some invisible stuff (seen pyro's without head or weapon).