Hey!
pl_cliffedge is a payload map which is still under developement and currently is still in Alpha version.
The layout of the map is not done yet. i am still planing to change the last point and do some improvements to the other points. the map's link is here : https://tf2maps.net/downloads/pl_cliff-edge.3995/
If it's possible i would like to get some advise and feedback on how can i improve this map even more.
Also If 2 teams would like to playtest this map, it would help me a lot to get some great feedback from them.
Account Details | |
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SteamID64 | 76561198081957107 |
SteamID3 | [U:1:121691379] |
SteamID32 | STEAM_0:1:60845689 |
Country | Greece |
Signed Up | August 17, 2017 |
Last Posted | December 3, 2017 at 4:25 AM |
Posts | 3 (0 per day) |
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Hey guys, i made a payload map for tf2 which i think its pretty good and i would like to see how far on a competitive scene it can reach. i would like if its possible 2 teams to test my map and give me some feedback which i would really appreciate.
here is the map https://tf2maps.net/downloads/pl_cliff-edge.3995/
Some months ago i made a payload map which was a very interesting project.
i did many changes to the map like redoing some points/again over again but still i wasn't pleased with how the map looked so in beta 12 i decided to redo the entire map with new ideas and what i learn from my mistakes, i think i did a good job. take a look here: https://tf2maps.net/downloads/pl_cliff-edge.3995/
of course the map's layout is not done and i am thinking to change some buildings a bit to work better overall.
but the biggest issue i have with the map right now is the last point.
i want it to be fun and interesting so i would like from you to give me your feedback on how i can improve the map overall.
I am very willing to do what it takes to make this map one of the best out there so i wish it has a future.
thanks everyone who read this thread and i really hope we can highly improve this map.