basti
Account Details
SteamID64 76561198064753472
SteamID3 [U:1:104487744]
SteamID32 STEAM_0:0:52243872
Country Austria
Signed Up July 8, 2013
Last Posted November 12, 2020 at 5:38 AM
Posts 70 (0 per day)
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#11 GlobalClan.EU evict nuthouse, annex z0diack in News

Ixy has been cutting people to get to the top since 2015.
Never trust that sneaky snake.

posted about 4 years ago
#6 Taylor Swift Fan Club ...Ready For It? in News

I am a fan of this fanclub.

posted about 4 years ago
#61 Please have S37 in autumn 2020. in TF2 General Discussion

How is etf2l after all this time still doubling down on all their stupid decisions.
Some things never change.
.

posted about 4 years ago
#46 lower those rgl fees tho in TF2 General Discussion
nikobastiYou people use a service sigafoo provides.
Why is paying for a service you receive such a foreign concept.
if you can get something for free why would you pay for it? what are you rich have money to throw?
paying is always the last option

Yes I am sure society would work very well if no one paid.

If you consume goods or receive a service you pay. If I get something I want to pay a fair value, just like I would like to get paid fairly if I sell something.
This has nothing to do with being rich and more with not being a child.

posted about 4 years ago
#41 lower those rgl fees tho in TF2 General Discussion

You people use a service sigafoo provides.
Why is paying for a service you receive such a foreign concept.

posted about 4 years ago
#18 If you designed a tf2 mod, how'd it be like? in TF2 General Discussion

give soldier gunboats and shotgun at once
revert Demo to before he got cucked
maybe give scouts 200 HP overheal if he ends up dying alot from others not being shit now
remove passive arrow reload
(delete engie and maybe pyro)
there you have a fun game

posted about 5 years ago
#28 SVIFT EU dead in TF2 General Discussion

It's all a ruse so Nevo has to stay in High again.
I can dig it!

posted about 6 years ago
#20 tracking aim with scatter gun as a scout.. in TF2 General Discussion

I've never really understood this way of looking at aiming and differenciating clearly between tracking and flicking.
For me it feels like as long as you're comfortable with your sensitivity activly thinking about tracking/flicking is unnecessary and maybe even distracting. Aim should be something natural and comfortable and in the end with enough practice you will end up with some combination of tracking/flicking anyways, depending on the shot(s) you want to hit. Of course you have to track an lg and of course if your opponent is only shortly flying through your vision you're gonna have to flick to them.
Imo you should just aim however you hit the shot and only consider it on that basis.

posted about 7 years ago
#9 cp_windfall in Map Discussion

Never tell your password to anyone.
15:59 - unusualhat67: yo im too lazy for a tftv post detailing everything
15:59 - unusualhat67: but i ran around your map
15:59 - unusualhat67: found 1-2 things
16:00 - unusualhat67: http://puu.sh/qI4cH/beec17b9ab.jpg
16:00 - unusualhat67: this sightline goes abit far imo
16:00 - unusualhat67: cause you dont see the sniper really when you enter lobby
16:00 - unusualhat67: http://puu.sh/qI43b/0e57cfc032.jpg
16:00 - unusualhat67: http://puu.sh/qI478/35a4ddfe06.jpg
16:00 - unusualhat67: this whole area, especially the first pic feels very disconnected and a pain in the ass to check
16:00 - unusualhat67: youd have to have someone run through there who would likely commit to a 1v1
16:01 - unusualhat67: also second feels very big with that left side (second pic)
16:01 - unusualhat67: http://puu.sh/qI3Zb/885bd116e9.jpg
16:01 - unusualhat67: this window is a bit very seethrough at least for me
16:01 - unusualhat67: i tried to jump through once
16:01 - unusualhat67: http://puu.sh/qI3Y3/e9247f602a.jpg
16:01 - unusualhat67: this pillar seems weird idk why it just does
16:02 - unusualhat67: https://puu.sh/qI3UD/9ed8b0388b.jpg
16:02 - unusualhat67: since you cant walk in there but shoot in there this just seems like a splashtrash
16:02 - unusualhat67: otherwise it looks pretty nice
17:54 - collAIM: Can you copypaste this into the thread
17:54 - collAIM: that way I have all feedback in one place
17:55 - collAIM: and don't need to save this conversation

posted about 8 years ago
#38 The future of tf2 and i58 in The Dumpster

at least were getting a new quake next year. next chance at a decent game

posted about 8 years ago
#143 Kindest people you have played against/with in TF2 General Discussion

ixy is the nicest guy in tf2

posted about 8 years ago
#434 unpopular tf2 opinions in TF2 General Discussion

i hate the whole esports crap
just play and let it die eventually, it just becomes aids when you can only compete by putting 40+ hours a week into a video game

posted about 8 years ago
#4 Can someone explain this to me? in Off Topic

wasn't it naming them and removing the name or something that does this?

posted about 8 years ago
#150 cp_reckoner (5CP) in Map Discussion

Theres a few things that bother me every pug i play on this map.
First, the same as sunshine, alot of walls that could be flat arent and alot of other geometry just has random pipes or something sticking out of it which just makes it painfull to hit rockets.
Also, maybe i just got very unlucky here, but the respawns feel really really long, today i got a +12-13 added when they capped middle and I think a 20 sec+ respawn when i suicided out onto second from last.

posted about 8 years ago
#4 Why do people bitch about tf2's hit reg? in TF2 General Discussion

tf2s hitreg isnt really shit but if you play reflex or something with a newer netcode, tf2 really feels kinda clumpy in comparison, especially with 60+ ping which isnt even that much

posted about 8 years ago
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