bearodactyl
Account Details
SteamID64 76561198059645150
SteamID3 [U:1:99379422]
SteamID32 STEAM_0:0:49689711
Country United States
Signed Up March 12, 2013
Last Posted February 1, 2025 at 11:52 PM
Posts 3827 (0.9 per day)
Game Settings
In-game Sensitivity 2.88
Windows Sensitivity stock
Raw Input 1
DPI
1800
Resolution
1080
Refresh Rate
120
Hardware Peripherals
Mouse zowie za11
Keyboard quickfire tk mx blue
Mousepad puretrak talent
Headphones grado sr225i
Monitor asus vg248qe
1 ⋅⋅ 190 191 192 193 194 195 196 ⋅⋅ 254
#73 Stabby talks class balance in TF2 General Discussion
MuteHowever, if you are holding last the scout stays passive and spams, waiting for an opportunity to get a pick.

I get what you're trying to say here, but I'd disagree in that you don't often see hitscan classes spamming entrances like in cs. If you're holding badlands last it's not like you're going to try to spam scattergun shots at lower left like a soldier if you don't see anyone peeking it. There is such a thing as spamming to ruin crit heals but as I understand it a scouts main job is just to watch entrances not to spam.

In general I think that implementing a 6s class limit would be helpful for mm, if nothing else just to prevent people from running shit like two medic/demo/scout combos

posted about 8 years ago
#175 PugChamp in Projects
saambearodactyl(to prevent things like this from happening)
heavy to mid is a perfectly viable strategy that i have utilized in esea intermediate matches

pretty sure platinum played an entire invite game as huntsman sniper (and won)
does that mean I should be able to play huntsman sniper all game in a pug?

posted about 8 years ago
#5 ESEA S21 W7: EVL Gaming vs. -bird noises- in Matches
Blind_Did the prize pool go down?

http://www.teamfortress.tv/32249/esea-s21-prize-breakdown-changes
1st place went down by $760
2nd place went down by $160
3rd place went up by $260
3rd place went up by $480

posted about 8 years ago
#173 PugChamp in Projects
ProSkeeztscI'm not sure that flat out banning sniper would be the best solution, but we will start enforcing offclassing rules more strictly to avoid issues.
on other maps sniper can be annoying, but via is borderline broken with a sniper and it sure as hell isnt fun to play against.

the issue with it is the second one person goes sniper a person on the other team will go sniper and its just an endless cycle

I agree with you but I'd just like to point out that though sniper is undeniably strong on viaduct, It's far more effective against unorganized pug teams (which is why you don't see literally every invite team using a full time sniper on via week).

Though they both are ludicrously good scout maps in their own ways, IMO viaduct is definitely more fun to play in pugs than for reckoner, for example, but I would argue that there definitely is a place for offclassing. That's not to say that you should be able to play full time sniper even if your team is losing and asks you to switch off, but things like heavy and sniper are definitely strong for the team holding the point and shouldn't be banned altogether. Definitely agree with tsc as far as better enforcing offclassing rules (to prevent things like this from happening), I think that there should be separate offclassing rules for koth maps like viaduct. For example if your team has had the cap for the entire round maybe it is okay for you to continue to play sniper all game if it's proven to be effective, whereas even if you are rolling in a 5cp map it's generally considered to be BM to run an offclass all game. In mumble lucrative has argued that it doesn't matter so long as you're winning, but in my experience a lot of the time the losing team will just give up because it doesn't want to play against whatever gay offclass there is. I don't think that sniping to mid (especially on the last round of the game or in an already less serious pug) is the biggest deal in the world, compared to sniping the entirety of the game.

tldr: offclass rules need to be rethought for koth maps

posted about 8 years ago
#2 Stabby talks class balance in TF2 General Discussion

who would have thought a spy main would support highlander class limits?

posted about 8 years ago
#9 Hide tftv posts chrome extension in Off Topic

not sure if this is possible but it'd be cool if you could make it as if the post was nuked
ie instead of just hiding the content of the post you don't see it at all (no +frags, no #, etc.)

posted about 8 years ago
#3 Maybe the longest legit airpogo ever recorded in Videos

large & in charge

posted about 8 years ago
#9 ESEA S21 W7: RONIN vs. froyotech in Matches

go moomer!

posted about 8 years ago
#110 favorite player of all time? in TF2 General Discussion

m00mer!

posted about 8 years ago
#8 lf squadron pocket/demo im+ in Recruitment (looking for team)

pounded in our match tonight
if you can get him to shut his mouth once every few minutes you'll be golden

posted about 8 years ago
#33 Young Hunters SC looking for dedicated IM backups in Recruitment (looking for players)

blues is the best heavy in the game

posted about 8 years ago
#5 How to make a STV behave as a first person demo? in Videos
RhettroI remember beater told me you could I just don't remember how

iirc you can use statusspec or some plugin to make certain players' killfeed notifications white

as lias said, there will always be distinct differences like with viewmodel fov, damage numbers/damage indicators, hitsounds, etc.

liasHitsounds, combat text, and health are not a thing you can do...

pretty sure stvs show health and (though in most huds it normally looks different from spectator vs first person) there are ways to edit this and make it more aesthetically appealing

edit:

DavidTheWinThe feature in statusspec is broken atm

makes me wonder what beater did to make his most recent shrugger legacy video

posted about 8 years ago
#2 Highlight: Thaigrr vs. Publiclir: ETF2L S23 W6 in Videos

definitely a fan of the new name plates
gj as always beater

posted about 8 years ago
#18 I'm top damaging/fragging as roamer. in Q/A Help

pretty sure sizzlingstats counts health packs taken in heals received so the fact that he got 1000 more heals received than his pocket is a good thing assuming he was making good use of health packs

that being said it's hard to tell without logs.tf (which has a separate health packs stat and consequentially more accurate heal stats)

posted about 8 years ago
#4176 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=O0Pdy1_iRqA

posted about 8 years ago
1 ⋅⋅ 190 191 192 193 194 195 196 ⋅⋅ 254