A feature of TF2 I've seen criticised mildly and occasionally seen discussed on these forums is the disparity of weapons.
Currently, there are over 100 unique weapons in TF2, all which can be crafted or dropped. The problem with this approach is that many players could be at an inherit disadvantage because they do not have certain weapons unlike people who have been playing for a long time and/or have stockpiled all of the game's weapons.
CS:GO doesn't have this issue because their approach revolved around skins. New weapons, like the M4A1-S and USP-S, were given to players as a stock item that could be switched out.
Do you guys think this is a big enough problem that it should be addressed? Should TF2 has a more CS:GO approach with unlocks where they're given to players as stock weapons but they can get reskins or unique copies of them? Or is it just a trivial problem that people nitpick about?