Download the test build: http://sourceforge.net/projects/obsproject/files/test%20versions/OBS_0473b_test11.zip/download
There's two folders in the zip. You want the 32 bit one.
Account Details | |
---|---|
SteamID64 | 76561198000274705 |
SteamID3 | [U:1:40008977] |
SteamID32 | STEAM_0:1:20004488 |
Country | United States |
Signed Up | July 18, 2012 |
Last Posted | July 8, 2015 at 6:47 PM |
Posts | 141 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4.5 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
120hz |
Hardware Peripherals | |
---|---|
Mouse | Steelseries Kana v2 |
Keyboard | Leopold Tenkeyless MX BluE |
Mousepad | Steelseries Qck+ |
Headphones | |
Monitor | ASUS VG248QE |
Download the test build: http://sourceforge.net/projects/obsproject/files/test%20versions/OBS_0473b_test11.zip/download
There's two folders in the zip. You want the 32 bit one.
really cool and fun medic to be around with in mumble.
skimHey, sorry for reviving an old topic but is there a way to get OBS to capture sounds from specific programs only?
sound card or use VAC
duwatnaOr you can use OBS's game capture and never have to show your steam overlay or console. Those commands do save typing, I'm just too lazy to do it. Both are good ways to avoid things you don't want on stream.
it'll show your console.
https://dl.dropbox.com/u/37660984/dog.jpg
Her name is Cookie.
https://dl.dropbox.com/u/37660984/dog2.jpg
Jack
the smoothness is from the open plugin
sometimes picks on me, but i still like the guy. really nice and understanding guy.
op said :
I think that the skill gap between Open and other options (such as ugc) hinders the growth of competitive 6s. I see some teams getting absolutely rolled in open, while others are easily competitive in IM or have players with far-above-open skill level.
I'm OK with open being this way, but this skill gap between ugc and open is really only widening. At some point it will be nearly impossible for new players (as in players from pubs) to ever make it into open or beyond.
Everyone talks about expanding competitive, but I really don't see how to accomplish that without making open actually open and good for entry level players. In this sense, at least, UGC is more effective in bringing in the newest players(Iron) and giving them balanced competition until they are ready for higher and higher leagues.
In order to keep bringing players up to competitive, I think something has to be done to make the most important part of comp (actually playing on a team in a league) more fun and less discouraging.
The only solution I could think of would be to make a Main division in tf2. The current middle - top of IM would be main, middle+ open - middle IM would be the new IM, and then Open could spread out to accommodate players of lower skill than are currently in open. I think bringing the bottom tier of competition closer to what beginning-competitive players are ready for (similar to how UGC Iron is not too far of a leap out of pubs).
Maybe cevo will become that entry level league, but at the moment cevo seems to be plagued with endemic technical and logistical issues that really limit how successful it will be.
edit: In the very likely case that ESEA doesn't want to change anything, what can we as a community do to further these ends? I think one option would be to change the attitude of the community to be more similar to CS. In CS, playing in higher leagues is a huge accomplishment that people strive for above all else, but many players in tf2 would rather sandbag lower leagues because they know that they will be successful.
Suggestions? Thoughts?
oof someone just got called out
this guy is using the alias blue now hm....
I will be able to attend the FITES LAN on Feb 22-24th in Harrisburg, PA and have registered on their forums under the name: blumantha