whoops haha, i meant to say "my accel settings in quake to be as close to accel settings in tf2"
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SteamID64 | 76561198073219794 |
SteamID3 | [U:1:112954066] |
SteamID32 | STEAM_0:0:56477033 |
Country | United States |
Signed Up | February 19, 2013 |
Last Posted | September 26, 2013 at 5:25 PM |
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how can i get my accel settings in quake to be as close to accel settings in quake?
also, is 0.15 mouse accel in quake equivalent to 1.15 mouse accel in tf2?
There was a downside of the quick fix that someone was talking about in Tri's stream. clockwork and boomer said something like how they never died to scout 1v1s because they would have a fresh 185 hp buff while the enemy scouts could only have 155 max.
Is anyone gonna cast this? or is it happening at all?
ty marmaduke_grylls for showing us the light
that might just be a problem with mega, ive had that problem with other downloads and refreshing a bit always fixed it.
:(
it was really cool seeing the complexity dudes back on a team. the coL reform dream is dead
better question is who was he cut for
is mason starting over mesr? :(
there's one in particular I'm thinking of, I think pyyyour used to use it? It's this soft *bing* noise. Sorry about the lack of specificity, hard to communicate sound through text
what are some custom hitsounds you guys use (that isnt the quake one)?
hit one 50 dmg rocket, "MED'S DESTROYED"
i like it, that was some slick editing, although im not a fan of the whole "pause then go really fast" style of edit
what are the rosters for those 4 poll teams?
edit: didnt see that link
yeah, the game looks really really really nice.
good work!