i'm going to watch this if only because eric wareheim is in it
Account Details | |
---|---|
SteamID64 | 76561197981395517 |
SteamID3 | [U:1:21129789] |
SteamID32 | STEAM_0:1:10564894 |
Country | Norway |
Signed Up | June 10, 2013 |
Last Posted | February 6, 2019 at 1:06 PM |
Posts | 93 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
this is a game that fucks with you (in a very very very good way)
that's pretty dope! how'd you get started developing music production software?
I really really really still can't figure out the appeal of mannpower.
It fucks with class mobility balance, it fucks with unlocks by adding / nerfing stats by what powerup you have, it's so far removed from the core game that it doesn't even feel like TF2.
vvvvv #52
dear god i hope that's the case
I talked to Fishbus, creator of cp_freight and cp_steel once he started taking feedback (mostly from the SomethingAwful TF2-thread) on both new and existing maps. I don't want to speak on his behalf, but he seems to have a lot of the same frustrations with the comp community that have come up in this thread. I think he also had some frustrations with Valve being unresponsive to his willingness to revisit old maps, but I think that was just before they announced the maps workshop.
He's since added an update to cp_freight which could be interesting for 6v6 and a new payload map to the workshop without much of a fanfare. (goldrock should have been added in gun mettle IMO.)
I'm not really going anywhere with this, but I just wanted to bring some attention to his work since the comp community mostly pay attention to maps that are posted here or on the etf2l forums (?) I may be wrong about this.
I also have a feeling item creators garner more response and lucrativity from Valve while map makers are the ones who actually contribute to gameplay with fresh polygons to run around and jump on. They need to be encouraged more.
Will youtube gaming be able to get the same level of moderation / bot moderation that twitch has? Things like slow mode / subs only mode is really great features that any live streaming site should have.
DirtyMorthttp://www.twitch.tv/vxiow/b/682579389?t=2h39m40s
I can't help imagining this person punching a pillow after closing his stream.
divide by sheep is my shit right now if you like logic puzzles
^ True but Valve seriously need to optimize them. They're almost worse for FPS than CS:GO's smoke-grenades are.
PhunkThey can't be serious, because isn't it based entirely on motherboard/hard drive?
If it is the case, essentially the free upgrade is just another trial?
According to this article that seems to be the case unless you use an "authorized repair center".
It's kind of worrying that it's not just linked to your windows 7/8 product key when you do the upgrade, if this is the case.
fallout looks good. actually hoping for another tf2 promo item from fallout 4. yup.
I was chatting with Fishbus a month ago on his stream and we speculated in a map workshop for TF2. He's been sitting on an update to cp_freight which he sent to valve along with a new payload-map ( pl_goldrock ) without getting much of a response. We might be looking at better incentives for map makers now!
ᕕ༼ ° ∧ ° ༽ᕗ lets fucking go tf2
Narration seems to be very quiet / muffled