The age demographic they're reaching for is way too young. Everyone remembers either homophobia or calling people gay or faggot as an insult or being straight/having a GF as 'cool' from their Middle school/High school days.
Account Details | |
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SteamID64 | 76561198058309962 |
SteamID3 | [U:1:98044234] |
SteamID32 | STEAM_0:0:49022117 |
Country | United States |
Signed Up | June 28, 2013 |
Last Posted | August 21, 2021 at 4:01 PM |
Posts | 230 (0.1 per day) |
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Windows Sensitivity | 6/11 |
Raw Input | 1 |
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1920x1080 |
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120hz |
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Mouse | Zowie FK |
Keyboard | Corsair Vengeance K70 |
Mousepad | 12.6x10.6 (in) Steelseries QcK |
Headphones | Logitech G230 |
Monitor | Alienware Laptop Display |
Is it legit 240hz or a 144hz with some sort of technical gimmick?
Are you excited going to your first international LAN? What's your Overwatch roster? :3
Season 2 champan lft
I remember our final even got casted by djc.
trippaCEVO was a failure not due to any fault of the community, but because it provided an inferior service to ESEA. The only reason to play CEVO was if you had a moral issue with ESEA's management, and I think the actual experience of playing it left a bad taste in people's mouths and made a lot of them quit the game.
*I realize this isn't an unpopular opinion.
I mean that's also conveniently ignoring the fact that a large portion of the tf.tv community wanted to counter-boycott CEVO because it would endanger LAN support from ESEA and therefore the integrity of Invite. Strangely enough after CEVO was no longer around for a while and ESEA TF2 LAN got cut anyway most of the player base that threatened to quit kept playing with the exception of mix^ who led the whole idea and Invite was still healthy without LAN for the next few seasons.
I'm pretty sure the ESEA vs CEVO mentality was entirely a community-created conflict to keep ESEA LAN but more leagues weren't going to split the community any more than UGC 'splits' up the community. I remember enigma even changed the tf.tv website to something saying "TF2 is dead" when CEVO launched. ESEA was always going to be the best league to play in with or without LAN and with or without CEVO but people exaggerated that it wasn't enough anymore. Having more leagues would've simply provided more avenues for people to get into the competitive scene.
CorsaYou're probably right in saying that hl/ugc helped tf2, but that is only because valve didn't support competitive. At this point in time--with valve's support--it's in the best interest to aid what valve is focusing on.
Yeah I agree 100%. It's worth mentioning that Valve is likely going to be supporting 6v6 with no class limits or weapon bans. I'm not asking people to keep supporting Highlander in spite of Valve; I just think it's stupid to blame 6's shortcomings on Highlander.
ScrambledThe argument that HL is a stepping stone to 6s is ludicrous.
Is it really that hard to believe? I can name tons of well-known players who started out or played in UGC Highlander or 6v6 before making ESEA IM/Invite.
Paragon
Deadbolt
Ash
Corsa
Muma
Blues
highfive
train
Scizor
Jarrett
Slemnish
Nursey
Connor
fuzion
Linkuser
Spamfest
phorofor
duwatna
xalox
to name some at the top of my head
I don't agree with enigma or clockwork. People are severely underestimating the impact UGC or Highlander has had in bringing new talent to the scene. If it weren't for a Highlander cast I personally wouldn't have been introduced to this scene. Is it true that only 1 format would've been healthier for the competitive scene? Absolutely. However having 6's as the only competitive format wouldn't have accounted for having zero development support from Valve or being completely unappealing to most of the pub audience for their own uneducated reasons.
If the players pioneering 6v6 removed class limits and were more lenient on weapon bans from the beginning it would've thrived a lot more with the rest of the 'casual' player base. Highlander is the symptom of the 6's community being too narrow-minded, not the cause of 6's having a relatively smaller scene. If you want more people to play your game and watch your competitive format you have to appeal to casual players to some degree.
The same issue is happening right now with the Overwatch competitive scene. Is one hero limit a more competitive and enjoyable format to play for most pros? Sure. But if you want the hundreds of thousands of pubbers to continue playing the game and watch your pro casts which incentivizes Blizzard and other sponsors to keep giving you money, then no hero limit will have to do like the new 100k ESL tournament.
TL;DR you have to compromise between competitive and casual appeal if you want your game to grow. 6v6 didn't and Highlander did it badly. Overwatch is a step up from TF2 in this regard but it's also facing the same issue in the form of hero limits.
I always got the impression whenever you make the characters "heroes" and add MOBA aspects to any type of game more people act like they know more about the game than they really do. I don't know why but it's like MOBAs encourage dunning-kruger.
120hz laptop owner here. I purchased a refurbished Alienware 120hz laptop 2 years ago for ~$1700 and it was the last one before they sold out. I can't imagine any non-used 120hz laptops on the market anymore unless you find a brand new one that has to be some 'upgraded' $3000 variant. Let me just say you're a lot better off investing the money in a portable/LAN PC build and a 144hz monitor and a big enough bag to hold your gear.
CorsaIf I hear another person talk about needing to be in a circle jerk to get to the top IM GONNA CRY
Not really. I agree with alfa and Nursey from earlier. At least from my experience a year ago, playing at an Invite level is overrated and if it wasn't circlejerks that helped players get into Invite it was from being on Open and IM teams that didn't keep dying or splitting up every season. I can name tons of people I've played with on teams that made it to Invite relatively fast, but unless they were decent at demo or pocket they never got individual recognition for their up and coming talent unless the team they were on was already good.
Don't say that's bullshit because outside of Invite pretty much every team leader never builds a team dedicated to actually improving and making Invite instead of getting their friends or hosting half-assed tryouts before dying at the end of the season and staying in IM forever. I've seen better captain picks in pug.me/pugchamp than the rosters people come up with in ESEA lol. There were definitely players at the top of Open or in high IM there for way longer than they should've been because they could have easily adjusted to Invite with a season or two of experience given the chance.
this is legit the best cereal ever
http://i5.walmartimages.com/dfw/dce07b8c-1c81/k2-_96d101df-403e-407b-aa70-d6e82400fc36.v2.jpg
likoi was upset about dog2 dying because of a fucking weeb love triangle with things like this in the making??
this is some next level cringe holy shit
what actually happened to dog2 though lol i'm curious
rowpieceshttps://gyazo.com/f0a1f6bd04beaa563df5629ad4d91324.png
bless up
Players? b4nny is the only professional player in TF2. You could be Invite or Prem but if you're not sponsored and/or paying your bills off of the game you are not a pro player. I agree the article title was stupid but it's equally misrepresenting to label ESEA/6's players as "professionals".
I really want to play chaos space marines in this