BLoodSireplot twist, MM is 6v6 Pass Time
at least its not arena respawn
| Account Details | |
|---|---|
| SteamID64 | 76561198036391020 |
| SteamID3 | [U:1:76125292] |
| SteamID32 | STEAM_0:0:38062646 |
| Country | Virgin Islands, U.S. |
| Signed Up | January 8, 2014 |
| Last Posted | February 18, 2026 at 1:13 AM |
| Posts | 3952 (0.9 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 5.1in/360 |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
800 |
Resolution |
2560x1440 |
Refresh Rate |
144hz |
| Hardware Peripherals | |
|---|---|
| Mouse | you like the beach boys or what? |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | someones gotta be the one to die |
BLoodSireplot twist, MM is 6v6 Pass Time
at least its not arena respawn
so i guess the finder's fee is replacing the unusual max's heads as the reward for finding bugs, that kind of sucks i guess
also did they still not fix the spectator inspect panel bug in huds or was that already fixed?
Thickneywhere did this come from
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
Knuckles_How do you not know the path of the loose cannon? It's easier to see and has a shorter range. And 85% of the time you get hit by a loose cannon it does 60, not 100.
i mean when you see pipes coming through a choke, you know if you walk in you have a good chance of taking 100.
when you see loose cannons exploding in the choke, you dont know whether you would take 60 or 141. basically it discourages peeking chokes (without the demo sacrificing stickies for a trap), which slows the game down.
Don't say "they only do 100 damage" like that isn't the highest mid to long range damage in the game besides the lucky double donk
i can peek a choke as any class and take a pipe, and then have enough health and freedom of movement to potentially get out safely. if i take a loose cannon, unless i'm a soldier or a fullbuffed demo, it's likely i'll get knocked into a corner killed by a spam rocket that does the 50 damage needed to finish me off. even in the best case scenario i still take 60 and get knocked out of the choke, which just makes the whole peek pointless.
every time i hear "fucking retarded gun" i know someone got double donked
in my experience it's really not fun to play against and leads to very random kills just for spamming chokes. at least with pipes you know their path and they only do 100 damage at a time.
edit also if you donk someone in choke, even if they aren't instakilled, they can get effectively stunlocked with 9/59/24 hp left and that's a free frag
3 posts later and he still thinks milter is writing an essay
one time when i was a lot younger i threw a fit in a store because my mom wouldn't buy me broccoli
the profile pages look worse and have way lower information density, which sucks for people like me who only use last.fm to judge people for their music tastes quickly
i don't think i'm able to upload larger files like STVs and maps (they upload but don't display). if anyone knows if there's a way to do so let me know, since that would be a really really useful feature
holy shit this is really good
i can use this at work to IRC with my earbuds in and the voice activation is actually good. and i get a free server!
EDIT ALSO YOU CAN SEND FILES OF ANY KIND AND IMAGES GET EMBEDDED AND THEY STAY IF YOU RECONNECT HOLY SHIT
it would be cool to have maybe a snapchat representative from every team, or at least from the big 5. spectator snapchats would be cool too.
are these the alts you used to downfrag dflame or are they fresh out of the oven?
who do you think is the best engineer in tf2 right now and why? how would you compare the playstyles of the different top engineers?