brody
Account Details
SteamID64 76561198036391020
SteamID3 [U:1:76125292]
SteamID32 STEAM_0:0:38062646
Country Virgin Islands, U.S.
Signed Up January 8, 2014
Last Posted December 30, 2024 at 9:22 PM
Posts 3839 (1 per day)
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In-game Sensitivity 5.1in/360
Windows Sensitivity
Raw Input 1
DPI
800
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2560x1440
Refresh Rate
144hz
Hardware Peripherals
Mouse you like the beach boys or what?
Keyboard  
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Monitor someones gotta be the one to die
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#52 Appreciation thread in TF2 General Discussion

pretty disgusting lack of green hats in here

posted about 9 years ago
#31 esea in TF2 General Discussion
marqueeMad Men, Monet, and Ding Dong Daddy are dead and hopefully r5/lolcirca's roster gets booted out. I'm assuming cafe monster, HBS will get bumped in, but that leaves a few spots open that need to be filled since mix^ and now froyo(?) are probably dead. Possibly 6c and coke? I don't know man, shit still looks kind of fucked.

what evidence is there for mix^/froyo deaths?

posted about 9 years ago
#520 Valve and Competitive TF2 in News
EXC0parkSnivyhttp://i.imgur.com/S6ksNlH.png disgusting[]https://pbs.twimg.com/media/BrPoQhYCEAAt53_.jpg[]https://teamfortress.tv/thread/24520/harb-spits-on-the-floor
disgusting

Grease™ by Dre

posted about 9 years ago
#18 esea in TF2 General Discussion
cyzerDanggg, was hoping they'd have the lan still and just do lan finals for their csgo premier division (give them a taste of the high life) and us but this is still a good outcome. Glad ESEA didn't give up on us, thanks mr. kane!
This also benefits certain individuals who may or may not perform better online :P

with the increase of community-driven LANs, maybe we could work out a way to do LAN finals at one of them, like how CEVO finals were at GXL

posted about 9 years ago
#13 esea in TF2 General Discussion

makes me happy to see CS players happy for TF2's existence

posted about 9 years ago
#46 oPlaiD on Matchmaking in News
_In_SanityCSGO and DotA work because the players stopped screaming about the end of the world every time something changed and realized that things tend to balance themselves out naturally.

people dont "scream" as much in DotA because game imbalance is just another mechanic at this point, but people still complain when heroes get nerfed/buffed
as for cs, people get just as upset over even the tiniest changes and adjustments of values (wider playermodels, slower scoped movement speed, greater moving accuracy, greater movespeed decrease via tagging) as tf2 community did about sticky/heavy nerf

posted about 9 years ago
#506 Valve and Competitive TF2 in News
blendtecTf2 was designed for 8v8 actually, but I believe that unlocks were balanced for 12v12 since that proved more popular

yeah thats what i was referring to. wasnt this change because they originally only planned for 16-slot servers, but then ended up with 24-slot?

posted about 9 years ago
#5 oPlaiD on Matchmaking in News
skimthe players in attendance feel it’s at least a year away.
:\

means game wont die for at least a year

posted about 9 years ago
#504 Valve and Competitive TF2 in News
_In_SanityHonestly, I think 6v6 makes the most sense because it fits better with the size of teams used in other eSports

MOBAs and CS were designed for 5v5. TF2 is designed for 12v12. obviously 6v6 works best for competitive, but 9v9 might make more sense to valve/pubbers, especially with every class available.

posted about 9 years ago
#10 Mumble Overlay Not working? in Customization
THEBILLDOZERwhat is the problem with it? ive been having a problem too, where my overlay shows up as white boxes instead of words

that happens to me when i heavily change graphical settings, like by executing an fps config. i'm not sure exactly what changes break the overlay, but when i restart tf2 it works again

posted about 9 years ago
#8 TF2 update for 4/29/15 in TF2 General Discussion
Valve- Fixed the Strange Dalokohs Bar incorrectly counting food eaten

http://puu.sh/hvzxR/52d66d1db5.jpg

RIP

posted about 9 years ago
#349 Valve and Competitive TF2 in News
DavidTheWinFrost_Bitewareya"
We're working on a mandatory update for TF2. It should be ready soon.

-Eric
"
Source?

http://i.imgur.com/t8NNiGU.png

is there context here to determine whether "soon" means hours/days vs weeks/months?

posted about 9 years ago
#192 TF2Pug.Me in Projects
GiraffeI really like a lot of what deetr implemented in his addon/plugin and I think it should be added to the site by default. Mostly options such as a remove button so you don't have to uncheck every box, add combat, add all, etc.
Would also really like for players stats and links to show up for captains when picking.

the ui is a little cluttered, especially for a simplification change, but the functionality is great

posted about 9 years ago
#314 Valve and Competitive TF2 in News
downpouryeah i remember those notes but that doesnt tell us how far along they are or if they worked on it since

which is why people are saying not to make any assumptions, whether you think it will be sooner or later

posted about 9 years ago
#18 Invite is Dead in TF2 General Discussion

can we just continue to call it invite because it sounds a lot better and is a lot more accurate as a description of the division. the only upside to the new name is we can call IM ESEA-I and that saves a letter.

posted about 9 years ago
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