Sorry I didn't really address that properly. I didn't know about it until now, since I didn't know you could test a single mouse in that program, and I couldn't tell it was happening in game. Unfortunately its like I said in my last post, it needs a new PCB to change how it works.
bst
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SteamID64 | 76561197985570409 |
SteamID3 | [U:1:25304681] |
SteamID32 | STEAM_0:1:12652340 |
Country | United Kingdom |
Signed Up | January 13, 2015 |
Last Posted | January 13, 2015 at 7:39 AM |
Posts | 2 (0 per day) |
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#205
Ninox Aurora
in
Hardware
Hi,
Thought I'd post here since theres some discussion going on.
I just wanted to say that the 50ms delay between clicks is to ensure the switch operates properly, especially as it ages.
Have a look at this page, under "Programming hint: Preventing problems caused by chattering":
http://www.renesas.eu/edge_ol/engineer/16/index.jsp
Its something the factory done without me asking, a Shootmania player found it, because he couldn't do the microjumps (which you need to do a fast double click to pull off). Since it only really affects that game, I decided to leave it (it can't be changed now, unless I disable it in future production), I thought that better "behaving" switches was better for more people than double clicking faster than 50ms.
posted about 9 years ago