Something else I'd like to mention is that people shouldn't be harassing new players. We should be friendly and nice go them if we really want them to get more involved with the community. For example, bullying new players into playing medic is kind of lame, they should get the chance to play the class they want to play in 6's so they can experience it.
Another thing is you shouldn't shit talk to the ends of the earth, you're crushing pub players not much glory in that and shit talking them with binds isn't really cool.
Also give tips to players who are doing awful, because most of those players want to do better and they'll appreciate some advice for the most part.
Account Details | |
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SteamID64 | 76561198052059370 |
SteamID3 | [U:1:91793642] |
SteamID32 | STEAM_0:0:45896821 |
Country | United States |
Signed Up | May 14, 2015 |
Last Posted | November 3, 2020 at 3:24 PM |
Posts | 899 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 2.6 |
Windows Sensitivity | I USE LINUX BTW :3c |
Raw Input | 1 |
DPI |
800 |
Resolution |
1080p |
Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | Touchpad |
Keyboard | One with Keys |
Mousepad | anime boobie |
Headphones | Audio-Technica ATH-M40x |
Monitor | BenQ RL2450H |
hooliConsoleWarsGamer how old are you
He's 15 last time I checked
Source: I went on his twitch stream a while ago and it was in his twitch bio.
In another post it was said that you left rai e-sports to create a new organization with forzt and that you were no longer working with them. Does that mean this post is pointless?
Edit: http://www.teamfortress.tv/32140/clarification-regarding-rai-esports link to the post
ScrewballThere is no reason to cap viewmodel_fov so slow.
Well the reason is the viewmodels break and the arms look funny when you move above 75, valve is just trying to make the game look nice.
It's fun.
Also a plug to this trick by flame that can drastically improve fps in dx9 without a config;
http://www.teamfortress.tv/30651/boost-fps-with-this-one-simple-trick
Very helpful
The Beggars needs to get nerfed into the ground and something needs to get done about crit-a-cola because that shits bonkers. Actually many MANY weapons just needs either nerfs or complete reworks because they can cause havoc and just aren't all that fun to play against.
A way to choose what maps to play or at least the removal of the ctf maps from rotation, ctf just doesn't play all that well in 6's because it's just so slow and ctf by design goes against 6's design of being a fast paced format.
Class limits to 2 each at most, I don't think anything should really be limited to one because a player could just troll and not actually do anything while playing that class.
Personally I didn't experience the fps problems other people were experiencing, I got my normal 60-90 fps. A lot of why they don't want graphics configs are because they want to standardize the look of the game. However some kind of customization should be allowed and people having fps problems is definitely a issue that has to get looked into.
As far as just stress testing goes, it needs more server in North America, I played a match where everyone in the game was from North America and the server was in Stockholm. Also the whole issue of teams not being set up correctly and people reporting 3 v 9's, that's a massive issue.
Finally I felt like rounds were just really short (with the exception of ctf, the living hell of stalemates) it may be that many players aren't experienced yet and there is no real division between players so you have invite players playing people who've never even touched the format before. Maybe the 2 round win limit might work fine when people get better because there any MANY stalematey strats that are possible when you have an unrestricted heavy and engie. Than again, maybe they should just use the league formats that are already in place, those seem to work pretty well.
Also on the winning screen maybe only the winning team should be able to draw, not a fan of being called a n----- by salty gamers.
It's pretty fun, it has the potential to be incredibly fun, but it has a way to go.
I'm having trouble getting the hud update bat to work :( It opens up and than it closes.
I feel like the original should be allowed to be used as it's basically stock but some players prefer it more than stock.
unskilledI do warm up before the game, but it's not really a DM problem or anything like that, but more of a decision making problem as to why I have bad starts.
Thanks for the advice #3, will try to play standard at the start
It seems like your problem is you need to feel out the team before you can go bananas on them. Play more passive in the first few rounds to try and feel out the enemy team than continue on as usual.
Snowshoe1tob*tr_arena_rc1 (it's an updated tr_newbots without 3 of the walls so it's better for soldier airshots. The house has some annoying clipping with the scaffolding and the lamps which the bot can get stuck on, but it's definitely an upgrade to newbots. good for scout, soldier, demo. the scout bot has insane movement. Enable the bot jumping when you play soldier/demo for more airshots. I usually play mirrored classes when soldier/demo because fall damage after airshots can kill the scout)
Thanks for this, I updated the map to rc2. Disabled collision on the lamp props and roof so it is a perfectly square arena now.
https://www.mediafire.com/?o5oa0bc31niy75j
What a hero, see's the map in the thread, see's the issues, releases a patched version of the map.
Mind posting the config in plaintext so I can read it before I download it? Just to make sure I'm not downloading anything shitty.