malwarebytes.
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SteamID64 | 76561197971591310 |
SteamID3 | [U:1:11325582] |
SteamID32 | STEAM_0:0:5662791 |
Country | United States |
Signed Up | October 3, 2014 |
Last Posted | October 30, 2016 at 10:13 PM |
Posts | 77 (0 per day) |
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malwarebytes.
You can only become infected by actively downloading malware. Use firefox and install these addons:
-HTTPS everywhere
-NoScript ( set to disable all, then manually allow the sites you visit )
-Adblock
Don't download sketchy stuff.
hoboi personally don't use lmaobox, the demo of me confirms it. completely different anti aim plus i have better chat spam. you have too much time on your hands go back to triggerbotting.
what's your chat spam
mine was a dance party that made lines of \(o.o)\ faces with random spacing.
cabinchambscabinit's possible you just write a polymorphic / metamorphic engine.retrogradenot how lmaobox works - it changes the code for every premium version so if one version is cracked any ban wave will only affect that single copy. clever but annoying as fuck.
Its not feasible or even possible afaik for it to have 100% file uniqueness across all builds unless the guy running lmaobox is coding a whole new cheat for every single member. If valve cared enough about cheats on TF2 I'm sure they could find common detection vectors to hit all of lmaobox.
When I typed 100% file uniqueness I meant uniqueness @ runtime, my bad. Depending on what you mean by "polymorphic engine" (Kinda like what themida and vmprotect does???) it will help you achieve close to 100% compiled file uniqueness. Correct me if I'm wrong but I still don't see how a polymorphic engine would achieve 100% uniqueness @ runtime. Also, the slightest of patterns will result in possible detection vectors for VAC to sig it with. Plenty of well known CSGO hacks meant for "legit-style league" cheating that utilize polymorphic engines have all been hit in the past month or two by VAC (Don't want to link any cheat sites so check reddit for sauce). CSGO MM has been squeaky clean for the longest period since release :) Thanks gaben!!!
Not sure about metamorphic code but a cheat that can completely self-modify would probably be very taxing on the user's system.
Someone lmk if I'm very wrong here. Just typing this from my basic personal understanding as a newcomer CS major.
Ontopic: I haven't played TF2 in a couple of seasons but was there always this many cheaters? @_@
Ya I think themida is an example of polymorphic. Metamorphic is dynamic at run-time. The exe will disassemble and change itself when its run. I've only read about these in this cool article: http://www.openrce.org/articles/full_view/27.
segfaultsmobocabinOntopic: I haven't played TF2 in a couple of seasons but was there always this many cheaters? @_@Lmaobox is gaining huge popularity because of how long it's been undetected by VAC. People have faith in the program, and many cheaters will use it on their accounts with tons of items.
This.
Most of the current big pay cheat providers don't even have a TF2 hook for sale, LMAOBOX Premium is pretty much the goto for cheating in this game. It's annoying too, considering how often CSGO VAC waves happen - And that a lot of the cheats are pretty advanced. Don't want to fall into the usual trap of whining about Valve not caring about this game etc, but targeting this cheat would help a lot. As soon as a paycheat starts developing a reputation for being undetected for a significant amount of time more and more people will be tempted to use it, with the inverse being true as well - AW went from being the goto ragehacking cheat in CSGO to being a literal joke after two detections.
If anything, it's a reason to be excited about matchmaking - Being free to play means if they aren't more vigilant matchmaking will just be a mess.
Lmaobox is undetected because it runs in a driver and VAC3 runs in usermode.
cabinretrogradenot how lmaobox works - it changes the code for every premium version so if one version is cracked any ban wave will only affect that single copy. clever but annoying as fuck.
Its not feasible or even possible afaik for it to have 100% file uniqueness across all builds unless the guy running lmaobox is coding a whole new cheat for every single member. If valve cared enough about cheats on TF2 I'm sure they could find common detection vectors to hit all of lmaobox.
it's possible you just write a polymorphic / metamorphic engine.
dollarlayerchambsto clarify, bSendPacket is the name of the variable in the leaked source codebase which determines to send the move or not. You can hook CHLClient->CreateMove to modify this on the stack. Setting it to false when you shoot delays the packet, causing it to be grouped / sent with future move packets. This is how you implement `silent aim`.
It seems you have learned how these hacks work quite well, and how to write your own hacks. Why not do the community a favor and write a server plugin that detects this...
I don't know anything about plugins, but it does sound fun. I've read that CS:GO servers will VAC ban / mark a client as untrusted if their network messages fail to pass a few sanity checks. Maybe these checks can be replicated in a plugin. It's funny because you can be marked as untrusted if you tell the server you're looking in an invalid direction.
DoctorMiggyxoThe guy who made Integri should definitely ask chambs about that stuff if he was serious to make his plugin better
Chambs, if you interesting in doing some good and lending a hand I sure could use the help on my Sourcemod plugin.
Sure. Add me on steam.
to clarify, bSendPacket is the name of the variable in the leaked source codebase which determines to send the move or not. You can hook CHLClient->CreateMove to modify this on the stack. Setting it to false when you shoot delays the packet, causing it to be grouped / sent with future move packets. This is how you implement `silent aim`.
edit: didnt mean to name drop in this post. I thought calamari wanted more info because he's worked with the sdk.
<_<
>_>
SizzlingCalamarichambs$layers review my new meme
https://i.imgur.com/l49yKvg.png
CLC_Move, man. At least get it right.
CL_Move is the client function which runs IBaseClientDLL->CreateMove and determines if the move needs to be sent to the server this tick. CLC_Move is the network message for CL_Move packets.
did you like the meme?
$layers review my new meme
edit: oops i thought you said question
yeah I'm going to keep doing it regardless. I have no problem admitting it. ¯\(°_o)/¯