displace : lol u are a bug in jar that i shake
Account Details | |
---|---|
SteamID64 | 76561199437938235 |
SteamID3 | [U:1:1477672507] |
SteamID32 | STEAM_0:1:738836253 |
Country | United States |
Signed Up | December 19, 2022 |
Last Posted | June 25, 2024 at 5:02 PM |
Posts | 5 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.31 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
600 |
Resolution |
1920x1080 |
Refresh Rate |
165hz |
Hardware Peripherals | |
---|---|
Mouse | HyperX Pulsefire Haste Wireless |
Keyboard | SKYLOONG GK75 |
Mousepad | HyperX Fury S |
Headphones | ATH-M50x |
Monitor | Sceptre E255B-1658A |
Back a while ago, someone released a mod that replaces the sounds of the original with the rocket launcher. It was outdated since the reload sound was fixed in the Jan 5th, 2023 patch. I updated to fix that, and also changed the draw sound to stock. This works in every server regardless of sv_pure setting.
poyhttps://www.teamfortress.tv/62242/is-it-possible-to-disable-damage-particles
might be worth a shot?
I've tried this one multiple times, but it doesn't work in sv_pure 2 and most sv_pure 1 servers. it's like the green overheal particles.Canr use those either.
Like the title says, is there a way to disable the damage particles that spawn from taking damage in an sv_pure 2 server? I'm not interested in sv_pure 1, RGL uses sv_pure 2 and I'm wondering if there's a way to get this working on RGL.
This is what I'm talking about.
THE TITLE IS FALSE, IGNORE THIS THREAD
Although the fix is actually just removing -dxlevel from your launch args.