im guessing you haven't seen warhuryeah
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aci mean if ur teamates are calling their dmg why the fuck would u need ur med to call who s weak and who s not using the vow ? i m probably wrong but i think most medics would stick to the ubersaw anyways.
You can see the other medics ubercharge from across the map
https://twitter.com/4G_b4nny/status/772534781267496960
I feel like i have accomplished something
nvm
asl Discussion's been had plenty of times before.
Yes but this is possibly going to be the first inter-continental Na lan so we need to make the decision again .
aslIMO if rulesets were to be standardised it'd be from both sides finding a satisfactory middle ground. I don't see either side backing down and conforming to the other ruleset. Discussion's been had plenty of times before.
I think that rulesets will be standardised when / if valve hosts thier own lan . then every other sponsored lan will have the same ruleset as well.
Also valve usally have the lan ruleset be very similar to in-game matchmaking ruleset . And looking at pugchamp i think eu ruleset will probs be easiest to implement into the game since their isn't any half time break .
I played this map during the pre-season cup and the forward hold is really strong. i dont know if its the map or the people we were playing against
I think that the 30 mins time limit is another objective which teams need to think about their for making it much more interesting as a spectator sport .
Then again i am european
Okay so ever since Sideshow Biannual Lan idea i have been think about what ruleset and timelimit should be used in the (possibly) upcoming lan .
I feel like it is very important to have the same ruleset for both the lans whether we use Na ruleset or Eu . Since it should all be the same game as a spectator sport . Having different time limits causes the game to be played much differently for example , Eu team try to win the game usually by the time limit and Na teams try usually win by capturing the most points.
So if we decide together as a community what ruleset we should use maybe there wouldn't be as much of a difference from how Na and Eu play tf2 . Their would be so much less confusion as a spectator when watching a Na game from the eu or vice versa .
Having the same ruleset might also allow valve to implement it into matchmaking .
Comment ,down below, what timelimit / ruleset you think would be the best for competitive tf2 ? as both spectator sport and as a player
zeSIMON they did that already with i58
But that's just on their website its not actually on the client like it is on dota 2 or csgo were all the big tournament is within the game itself
Edit : By client i mean something bigger than just a notification where i can find what the event is about on the client .
I Think if valve put in the effort into advertising the events on the tf2 website or on the client it self , it would be much more successful .
if valve had a purchasable badge / hat in the store , were all the funds will go to the event , i will definetly buy it just to support the community .
Or even stickers of the team i support , to put onto my character.
If you want the stv download then :
the stv is a demo file and should be in reservations u played in a file called logs/demo
if you want the live stv :
stv is on the servers normally just use the stv connect info from serveme and then paste it into the console