KC__AloSecKC__he's using nvidia inspector tool to change his picmip to lower than the game itself allowszeSIMONAlso, "mat_filtertextures 0" for blocky, "mat_filtertextures 1" for blurry textures, regardless of the texture resolution!
I just put that in Autoexec.cfg, still not getting the huge blocks. Please go to the link in the main post and watch his stream video. Those blocks are clearly larger than what the string "mat_filtertextures 0".
tutorial here: http://www.youtube.com/watch?v=FiCUrCFEfT8
Does this method change the model textures as well as the world textures? Also, is it compatible with the latest versions?
It changes everything and its illegal in esea