Team Fortress 2 Update Released
November 25, 2015 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
-Added Jingle Jam 2015 community medals (edit: couldn't find anything for 2015 but here's the 2014 Jingle Jam by Yogscast where you could get a Genuine "Thought That Counts" by donating $5)
-Fixed a client crash when playing some maps with low quality models
-Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
-Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
-Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan
-Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded
-Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
-Updated the model/material for The Au Courant Assassin
Updated pl_upward
-Fixed a teleporter-trap exploit inside the tunnel after the first control point
Updated PASS Time mode
-Each class now has slightly different throwing power and arc
-During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
-All available enemy goals will show a reticle on the HUD while carrying the jack
-Added max pass range parameter to passtime_logic
-Jack won't automatically respawn unless it's been picked up at least once
New map: pass_pinewood