Well, 3 months later we finally got pugs going and played your map.
- Mid cut use another health kit on the other side. The combo is forced to rollout the opposite side from the demo or they get to mid too late, so the demo either has to have 0 impact on mid and rollout really slow or risk being killed in the first seconds of the fight.
- Second point feels impossible to hold. The combo has to play super far up on the right or the attackers can walk in for free, but that leaves the flank totally free to be walked at and isolated. The other option is for the flank to hold back on point but that gives up so much room for free uncontested bombs.
- The sniper sightline from attacker's left side on to the crates is ludicrous and makes last impossible to hold effectively.
Looking forward to seeing what you do with this.