(TEAM) Jaketheplayer: Broo You Dont Kill The Mfing Player ?? Wtf You So Stupid Bitch
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SteamID64 | 76561198317576315 |
SteamID3 | [U:1:357310587] |
SteamID32 | STEAM_0:1:178655293 |
Country | Italy |
Signed Up | April 8, 2018 |
Last Posted | August 30, 2020 at 11:37 AM |
Posts | 112 (0 per day) |
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I have created a script that toggles zooming in after pressing R and Q, but there's a small flaw with it. I would like it so I have to hold R for Q to toggle zooming in, but instead R rebinds Q every time I press it. Help would be greatly appreciated.
Here's the script:
alias +zoomtoggle "bind q +zoom; bind mouse1 +scopedfire;"
alias -zoomtoggle "fov_desired 90; sensitivity 1.0; r_drawviewmodel 1; bind mouse1 +crosshairfire1; undisguise;"
alias +zoom "fov_desired 70; sensitivity 0.4; bind r -zoomtoggle; bind q +zoom2; r_drawviewmodel 0; bind mouse1 +scopedfire;"
alias +zoom2 "fov_desired 90; sensitivity 1.0; bind r +zoomtoggle; bind q +duck; r_drawviewmodel 1; bind mouse1 +crosshairfire1;"
alias +zoom1 "fov_desired 70; sensitivity 0.4; r_drawviewmodel 0;"
alias zoom "fov_desired 70; sensitivity 0.4; bind q +zoom1; r_drawviewmodel 0;"
alias normalbinds "bind q +duck; bind r undisguise;"
//binds
BIND Q "+zoom2"
Oh, stupid me.
nevermind, fixed it. Another question I had was, how do I make my health show on the TargetID, rather than on top of the player?
Alright, I just fixed it: just had to change "g_statushealthvalue" to just healtvalue. Thank you very very much degu!
I know some people probably already asked this, but I can't get my health to turn a normal color when I touch a resupply cabinet.
here's the dropbox link:https://www.dropbox.com/sh/6q0jxn5y3qvc0hp/AACYVLiykbF0axB-WvwhknpSa?dl=0
still not fully fixed.. when i get overheal/hurt my health color remains the same after going into the cabinet.
animations:
event HudHealthBonusPulse
{
Animate PlayerStatusHealthValue FgColor "178 255 102 255" Linear 0.0 0.0
Animate PlayerStatusHealthBonusImageBG Alpha "150" Linear 0.0 0.5
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
RunEvent HudHealthBonusPulseLoop 0.4
}
event HudHealthBonusPulseStop
{
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.4
Animate PlayerStatusHealthBonusImageBG Alpha "0" Linear 0.0 0.0
Animate G_PlayerStatusHealthValue FgColor "G_HealthValue" Linear 0.0 0.0
}
event HudHealthDyingPulse
{
Animate PlayerStatusHealthValue FgColor "255 255 0 255" Linear 0.0 0.0
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
RunEvent HudHealthDyingPulseLoop 0.4
}
event HudHealthDyingPulseStop
{
Animate G_PlayerStatusHealthValue FgColor "G_HealthValue" Linear 0.0 0.0
StopEvent HudHealthDyingPulse 0.0
StopEvent HudHealthDyingPulseLoop 0.0
}
there you go, fixed it. I just hadn't put hudpulsehealth stop :P thank you so so much!!
I really hope this will work..
Seems like none of these are working.. Guys, I think someone should just download the HUD and try it out in-game until they manage to make the colors change.
@dego nothing happened. I'm gonna paste that now in my animation file.
@JarateKing I have tried that. In my clientscheme I put a definition of green to be "0 255 0 255". Still nothing.
@degu I wanted a yellow for low health and light green for overheal