cukei
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SteamID64 76561198030460726
SteamID3 [U:1:70194998]
SteamID32 STEAM_0:0:35097499
Country Canada
Signed Up December 3, 2016
Last Posted March 31, 2025 at 9:31 PM
Posts 216 (0.1 per day)
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#82 OMG 3 in TF2 General Discussion
Fireball7d7

I respect the effort you have put into this post, especially given my reputation, the least I could do is reciprocate that effort.

You nailed exactly what the situation is, really all I can add is regarding the sv_pure comment in paragraph 4.

sv_pure is a server setting that sets the expected type of acceptable customization. You got -1 and 0 correct, but something to consider is that sv_pure 1 and 2 are functionally identical (from the perspective of the game). 1 sets the pure mode to be 'custom', all that means is that the server owner provides a custom whitelist (sorta like weapon bans), while 2 is just setting that whitelist to the whitelist Valve provides (sv_pure_whitelist_full). This is to say that, any mod/preloader that was working previously on sv_pure 1, like the left hand fix for the original, horsie's custom viewmodels, or jarateking's flat textures, all would work on both sv_pure 1 and sv_pure 2 (even if the whitelist forbid them). My program isn't doing anything special regarding sv_pure levels. Referencing Modern Casual Preloader and QuickPrecache again, you could view my app as the third generation of mod loaders. It allows for further customization beyond what they provided by combining their methods, as well as my own, all into one package.

In terms of modability, the game stands in a weird place. There has been some effort by Valve, even recently, to remove the worst exploits, showing it's entirely possible to have this game in a state where mod compatibility exists while keeping integrity at a reasonable level. There's a lot of love in the modding scene, and it's refreshing to see how much effort people put into their work.

Initially, my goal with this project was to make the game less visibly annoying, you can see my vision if you use the Vanilla+ preset in the preloader. The fixes are so basic, that the mod does not contain any custom materials, modifying a couple minute values within the particle files makes the game better for everyone, and it makes me a little sad that it will never be in the game proper.

I completely agree with all of your opinions, be rest assured the potential consequences of such a tool are not lost on me. I do not protest my previous ban, and nothing here should have any influence on it.

MaehemThe only thing that is blatantly showing cheats is the thumbnail which has seemingly the same hud, and config which is way too much of a coincidence.

I got it from google images, I think that's hypnotize hud, I used toucahud/m0rehud in the video.

posted 2 weeks ago
#41 RGL PUGs Public Alpha in Projects
ArieThere's also a queues endpoint which gets polled once a minute. It appears to return a list of all matches ever played and all the players in those matches and the pug histories of those players. While it probably just should return the current queues.

http://fakkelbrigade.eu/i/1686908740.jpg

So that's become a 1.7MiB JSON with 80k lines. It gets loaded 5 times after opening the site.

If you compare the two endpoints 'https://rglpug-api.tf.plus/api/queues' and 'https://rglpug-api.tf.plus/api/queueEvents' they are the same responses, except queueEvents is responding an infinite amount of times with the data stream of 'queues' as its messages. So its pulling that 80k line json file every second.

Presumably this is so that the client is updated to match the server but the client itself should handle its own update requests when needed. Also, having a front facing API that just spews data seems like it would be incredibly expensive lol.

posted about a year ago
#39 RGL PUGs Public Alpha in Projects

7.4 GB of api requests in 5 hours...? respect.

edit: its this function btw

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posted about a year ago
#4 Acessing Other Player's Pov From Demos in TF2 General Discussion

yeah one sec, just gonna solve a paradox and upload it to the Team Fortress 2 community workshop

posted about a year ago
#12831 stream highlights in Videos

https://clips.twitch.tv/PlacidHyperHamsterPeoplesChamp-fil5cIYjxIghwwQi

posted about 2 years ago
#13 dave gameing eSports and muffler repair is looking in TF2 General Discussion

glad to see Bobby Tarantino III supporting the up and coming superstars of rgl :)

posted about 3 years ago
#22 most intimidating hat in Off Topic

https://i.imgur.com/KfIuV4B.jpg

Honorable mentions:

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posted about 4 years ago
#50 $GME in Off Topic

I will forever find it hilarious that hedge funds exist thinking that their strategies are invincible because they just outweigh most opponents with liquidity (and cause everyone always gets bailed out anyways) but all it took to completely dismantle this was a bunch of autists with 0 commission trade apps and two weeks of allowance

I didnt think it was possible to have such a non partisan issue in current year and yet here we are

posted about 4 years ago
#4 Respawn League announces new seasons of Highlander & 4v4 in News
jimmijsixlander

If this is the format they are going with, wouldn't it be sexlander...

posted about 4 years ago
#978 unpopular tf2 opinions in TF2 General Discussion

Probably already posted, but damage based bullet applied push force is an annoying and poorly implemented mechanic. You shouldn't be able to fully charge body shot a bombing ubered player to cancel all of their horizontal momentum.

posted about 4 years ago
#11 tf2 brightness bug in TF2 General Discussion
poyHaving a similar issue. When I alt tab, the game just becomes darker but the in-game gamma is still the same; switching from 1.6 to 2.6 and back to 1.6 fixes the issue until I alt tab again. (Disabling fullscreen optimization did not change anything as well)

Yea this is the bug I'm talking about, still no concrete solution. Tried everything in nvidia having to do with gamma, tried rolling back my drivers a bit, no dice.

I still think it has to do with the variable refresh rate options or something else randomly hidden. I ended up just living with 2.2 gamma for now but one thing I didn't try was disabling gsync and everything related with that, so if that's the case I guess you have to decide what you care about more.

Unfortunately I won't have a pc to test that theory for about 2 months, so someone else might have to try and confirm.

posted about 4 years ago
#300 RGL Div-1 S4 Happenings/Discussion in TF2 General Discussion

the anticheat team really has to look closely to see that he's cheating.

um 16 min into watching handpicked fenodemos:

playmostop deleting shit um, hes cheating

https://streamable.com/4bvg6q
posted about 4 years ago
#6 tf2 brightness bug in TF2 General Discussion
mastercomsFullscreen optimizations?

While this worked for a while, there actually seems to be a new brightness bug that I haven't been able to find a solution to. I'm not sure exactly when it started, but I recently upgraded to the new windows 10 2009 ver, so I assume it must be related to that. More specifically, the variable refresh rate option in the OS might be the culprit but turning that off increases the input lag for my gsync.

This one doesn't seem to increase the brightness though, it just resets the gamma in-game to be 2.2, and then sometimes flips it back to whatever you had it set at.

So everyone who has this bug again, check your windows version and disable the variable refresh rate setting if you are not using that technology. I'll bump this if I find a better solution.

posted about 4 years ago
#1571 best pub quotes in TF2 General Discussion

J BomBer : The Scattergun sucks it does liek 3 damage

posted about 4 years ago
#7 mxr/frkshw cheating in MGE (with proof) in TF2 General Discussion

how do u aimlock but still miss every shot?

posted about 4 years ago
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