I thought id have a go at improving a classic tf2 map. This is an edit from cp_pro_dustbowl which was abandoned a long time ago and had very few changes to the original map. The map at the moment has mainly internal changes such as clipping, please give me advice as to what needs to be changed and any bugs you find.
These barriers are solid
http://i.imgur.com/3IADN9F.jpg
Cap point strip always visible no matter what settings
http://i.imgur.com/qwDSFv0.jpg
You can now jump up with this hose reel
http://i.imgur.com/AUbdahY.jpg
Widened passage behind back house
http://i.imgur.com/9Zj3DqT.jpg
http://i.imgur.com/vyPTFXR.jpg
New scout jump
http://i.imgur.com/QC4XNGF.jpg
Added lighting
http://i.imgur.com/NR5ZZub.jpg
Example of blockbullet improvements. This wall is now flat and wont eat rockets.
http://i.imgur.com/bvpRCJo.jpg
Changelog:
- Greatly increased map ceiling
- Improved clipping throughout map
- Reduced splash damage bugs significantly
- Removed final stage
- Improved brush work (reduced brush count)
- Removed unnecessary models
- Changed many props to non-solid
- All stairs are rendered as ramps (blockbullets)
- Optimized map (still needs work)
- Improved clipping for all rooftops
- No build areas near doors
- Various glitches removed
- All cones use physics
- Fixed graphical glitches
- Fixed soundscapes
- Moved backhut slightly on stage 2
- Disabled dynamic shadowing on some walls (stops player shadows showing through)
- Improved 3d skybox
- Replaced 1st cap point overlays with brush
- Fixed some occluders (still working on it)
Todo:
- Reduce outside area of map
- Improve scenery of map
- Optimize further
- Improve balance of map
- Fix glitches I may have missed
- Improve lighting in areas
Current Version B2:
BSP: https://www.dropbox.com/s/tawl4m7x6p91o7d/cp_dustbowl_pro_b2.rar