dMenace
Account Details
SteamID64 76561198015070196
SteamID3 [U:1:54804468]
SteamID32 STEAM_0:0:27402234
Country United States
Signed Up July 7, 2012
Last Posted July 28, 2023 at 9:42 PM
Posts 806 (0.2 per day)
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In-game Sensitivity 2.6
Windows Sensitivity 6
Raw Input 1
DPI
1000
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Zowie AM / Razer Naga (LE)
Keyboard Razer Ornata
Mousepad Razer Goliathus XL
Headphones Sennheiser HD280 Pro
Monitor ASUS 144hz 1ms
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#24 Star Wars Battlefront beta in Other Games

Game feels really dry without classes. I want my repair tool! The fast spawn action really makes it feel like a Star Wars battle. Fronts on every lane of the map make for some freshness every few minutes at least. I think they have a good skeleton for a neat game once they figure out the progression it'll show.

I think the game needs to be purposefully unbalanced to make the Rebels feel like they have to strengthen up to complete the objectives and force the Imperials back. It makes for some good immersion, feeling like the Rebels are a pitiful threat but the Imperials really have no idea what's in store when they band together. I think once people feel more comfortable being able to move around the map without being picked off it'll become more clear where the real power is.

posted about 9 years ago
#3 i'm looking for a new GFXcard (nvidia vs amd) in Hardware

Can't really beat the 280x for the price imo

posted about 9 years ago
#407 GXL LAN 2015 in News

Paid up, not playing in the tournament but coming to take photos and help with production. Bought a BYOC ticket so I'll probably play some PUG going on in the downtime.

Can't make carpool plans with anyone yet.

posted about 9 years ago
#48 Silk Road founder sentenced to life in Off Topic

I think we are going into an age where kids are shaping their values from the Internet, because of it being such a open andainviting platform for friendship and formal human bonding experiences (not) ; such a sentence is justified to deter anybody else from cascading crimes via technology. Like punitive damages, but for a law system I imagine.

posted about 9 years ago
#3 UNSTABLE - A TF2 HL SNIPER MOVIE in Videos

Editing 3/5
Frags 4/5

posted about 9 years ago
#12 ALLA LEAK in Music, Movies, TV

I felt pretty black listening to it. 10/10

posted about 9 years ago
#58 who do you main in smash? in Other Games

I like bowser in every game. He's a beast, also I like ganondorf, just cause he isn't CF. Any heavy hitting toon I like because it's easy to read people and smack em off at <30%. Quick fighters like Fox I just can't handle playing with.

I haven't lost very much with duck hunt in the new wii u version, but his tricks are super hard to get people to run into.

posted about 9 years ago
#9 Robbers steal 300 million dollars in jewelry in Off Topic
kirbyNeither is robbery when you spend a lot of your life in prison and mostly none of it with that type of money.

Sounds like your bank robbing plans need some revision then.

posted about 9 years ago
#3 Refurbished Benchmarks in Hardware

Quad core 3.0ghz
4gb ram
Gtx4xx-Titan Z/Amd 5770-whatever the fuck

posted about 10 years ago
#41 inb4 dead game in TF2 General Discussion
MunchdMenaceGuys hear me out.

What if the competition got stale because there's literally a formula these players have clearly mastered? Is anybody with me on supporting different match structure and the end of the season should result the best competitors who could learn enough about the competition and create working playstyles? I'm gonna be honest, tf2 is extremely boring being at the mercy of those who are too stubborn to change the focus from small minded combat to enjoyable, unforseen matchups. Not knowing what to expect was part of the thrill when I played. I grew up as a player in DM, and I can tell you there's only so many outcomes that can be yielded after finding out what works against other classes with our current getup. It gets a little more complex adding the player's personality into it but everybody is hot headed nowadays so it's again predictable. I want the experience of continuing to learn the game from a noobie standpoint but still apply my experience to demonstrate more effective methods of fragging. I think the only answer is to setup seasons with differing match structures. It'd be a much more interesting world for players and spectators to anticipate the arrival of a new team each week wondering what they're practicing. With different team composure, let them duke it out where every action matters. This to me dresses up the game in a manner similar to football, and in a lot of respects is a very good thing all around. I'm sure we've tested enough weapons to know which should be banned outright, can we please try this? If you read this and your blood boils, you're the problem.

The absolute simplest method of creating differing match styles, is letting each team vote amongst themselves to cast a vote on what class should be banned for their upcoming match then work around it. Vanilla/Mixed whitelist should be a global variable only applied to the beginning of the season, simply because it changes too much from week to week to be able to prepare for if it gets switched up, as we've established.

If anybody feels the same, please say so.

Phone post apologies for any redundancies or typos.
Do I really need to go back and link my two month old post about why class bans in tf2 are a terrible idea?

http://teamfortress.tv/thread/22447/comprehensive-list-of-everything-wrong-w-comp-a-r/?page=1#392698 Here you go.

Idk I think people agreed because you've got a funny flag and used dota2 as an example, so it yielded more feeling frags. DoTA is massively complex with too many variables that put large emphasis on the background mechanics to hone ones ability to execute even the most basic maneuvers. Pitted against another player, the outcomes using simple combat become astronomically high and the grounds for evaluating performance is that of making a smoothie made of damage number post it notes. Argue me, I dare you.

TF2 is 6-8 buttons being inputted, and the gap for evaluating performance is caught far behind in the lifetime of a players time in an arena. And after so many games, you can learn the chain events that follow. Yet, not a single person has yet come lose to "mastering" DoTA,but there's clearly one working strategy in our general battlegrounds, as discovered by your famous nameless invite players. Seeing why you can't make the same comparison now? If not, I would gladly explain but it conversely tells me you aren't equipped to enforce such opinions in the first place. Yes, it sounds elitist but I'm sick of tuning arguments to include babies.

posted about 10 years ago
#34 inb4 dead game in TF2 General Discussion

Too lazy to edit but this is a separate thought, I feel we could do better to exhibit individual intelligence and technical prowess by forcing a handicap on the classes.
We have all seen a different level of ability in each other, and there holds some truth in skill divisions, maybe a more hardcore handicap as the competition grows harder because it can be stated that group of players are ready for it?
(Run on sentences for daaays)

posted about 10 years ago
#31 inb4 dead game in TF2 General Discussion

Guys hear me out.

What if the competition got stale because there's literally a formula these players have clearly mastered? Is anybody with me on supporting different match structure and the end of the season should result the best competitors who could learn enough about the competition and create working playstyles? I'm gonna be honest, tf2 is extremely boring being at the mercy of those who are too stubborn to change the focus from small minded combat to enjoyable, unforseen matchups. Not knowing what to expect was part of the thrill when I played. I grew up as a player in DM, and I can tell you there's only so many outcomes that can be yielded after finding out what works against other classes with our current getup. It gets a little more complex adding the player's personality into it but everybody is hot headed nowadays so it's again predictable. I want the experience of continuing to learn the game from a noobie standpoint but still apply my experience to demonstrate more effective methods of fragging. I think the only answer is to setup seasons with differing match structures. It'd be a much more interesting world for players and spectators to anticipate the arrival of a new team each week wondering what they're practicing. With different team composure, let them duke it out where every action matters. This to me dresses up the game in a manner similar to football, and in a lot of respects is a very good thing all around. I'm sure we've tested enough weapons to know which should be banned outright, can we please try this? If you read this and your blood boils, you're the problem.

The absolute simplest method of creating differing match styles, is letting each team vote amongst themselves to cast a vote on what class should be banned for their upcoming match then work around it. Vanilla/Mixed whitelist should be a global variable only applied to the beginning of the season, simply because it changes too much from week to week to be able to prepare for if it gets switched up, as we've established.

If anybody feels the same, please say so.

Phone post apologies for any redundancies or typos.

posted about 10 years ago
#4 Guild Wars 2 in Other Games

I just reinstalled the game a couple days ago. Made a charr engineer, going to replay to 80 and try to 100% it over time. HoT looks promising, I'm just waiting on it to give it more attention. dMenace.3960

posted about 10 years ago
#2 Would a TF2 Fantasy League be a way to generate... in TF2 General Discussion

If there were a way to describe the talent (write ups, graphs) and make the info more readily available (live and career statistics), it would add a much greater effect to the development of players and image of teams. Yeah we have most of these things but they don't typically relate relevant information or interesting information at that. It's been stirring in my head for awhile now, I just don't have the capacity or time to research into it.

posted about 10 years ago
#81 Common Core in Off Topic
Niko_Jimshttp://puu.sh/f2ugd.jpg

Thank God I don't have to go through this horseshit.

why are we complaining about this? As these students move on in life they'll stumble upon new ways to think of this stuff by themselves. The concept is strange, but theyre teaching kids how to think with base 10 (as normal) and subtract/add ones to a single 10 value, and continuing on from there until you arrive at the end where no ones need to be mentally organized. It's a solid method imo, call me retarded but this is actually how I started to get better at math myself when I began doing that. Maybe they're onto something actually; I can see them trying to fight the google-first-think-later routine so many of us spoiled tech kids got when it arrived in schools.

Basically the way I think Common Core is built is by taking all the bad habits of today's teenage generation and making the cirriculum be more specific in the nascent school years so our kids don't become tech vegetables.

typos

posted about 10 years ago
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