deetr
Account Details
SteamID64 76561198040737975
SteamID3 [U:1:80472247]
SteamID32 STEAM_0:1:40236123
Country Canada
Signed Up January 28, 2014
Last Posted October 30, 2016 at 5:28 PM
Posts 1938 (0.5 per day)
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#134 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events

live

http://www.twitch.tv/teamfortresstv

posted about 9 years ago
#125 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events
classicQueues don't usually take more than 45 seconds for me in the active duty map group.

I'm east coast and with all of active duty except D2 + nuke it usually takes about 2 mins

posted about 9 years ago
#58 Appreciation thread in TF2 General Discussion
DrPloxoGgglygy aka JigglyguyDrPloxoShoutout to the master of calls and capping: Ggglygy

how high are you

edit: sick edit

posted about 9 years ago
#110 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events

Voice chat is still decently delayed, but it's pretty playable now. I find it's about the same latency as TS (a bit worse than Mumble in terms of latency)

posted about 9 years ago
#151 ESEA-IM S19 Happenings/Predictions in TF2 General Discussion

9:08 PM - ☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭: im on mumas team

posted about 9 years ago
#372 Cheater/Hacker thread in TF2 General Discussion

I don't want to call midas out for cheating but he does seem to hit an insanely high percentage of headshots that matter a lot to the game. Like if his team is clearly losing a push he will suddenly hit 3 headshots or if somebody sneaks in for a backcap he will near always hit that incredible shot before the guy can cap.

Completely possible that he just works well under pressure, just thought I'd point it out as something to watch for if anybody wants to watch his demos.

posted about 9 years ago
#480 Valve and Competitive TF2 in News
DemariniThe only response to what I said was blatantly biased opinions saying the 6v6 is a better format so Valve will use that one. That's just...childish almost. DIS ONE BETTER. Yes to you...

It's not like we haven't played other formats. Basically every format you can imagine has been played, and 6v6 came out on top as the most competitively viable.

posted about 9 years ago
#142 ESEA-O S19 Happenings/Predictions in TF2 General Discussion

edit: nvm

posted about 9 years ago
#2 Taking away rocket smoke + floating dmg numbers in Customization

You can't remove rocket smoke on sv_pure 2

This thread is good for hud questions http://teamfortress.tv/thread/19073/hud-editing-short-questions-quick-answers

posted about 9 years ago
#8 Team Fortress 2 Update Released Apr 29 2015 in News
showstopperLOL WHERES THE MATCHMAKING VOLVO

ETA from extine was multiple months idk why people expected anything out of this update

posted about 9 years ago
#190 TF2Pug.Me in Projects

Red is above blu in the list in chat but the red channel is always below blu in mumble

Always confuses me

posted about 9 years ago
#3 esea pug plugin in Q/A Help

Okay thank you

posted about 9 years ago
#1 esea pug plugin in Q/A Help

Is the plugin used in esea open source? I can't seem to find any info about it anywhere. Presumably it's private but I thought I'd make a post in case it's just me being unable to find it

posted about 9 years ago
#297 Valve and Competitive TF2 in News
pl3xFrankly their limited account feature would take out most of the problem (if they used that as a requirement), no reason for them to implement a need to pay for comp mm unless they REALLY want to make it profitable. Considering that CS doesn't need payment I would actually be surprised if they added payment requirements, especially with the feedback from duck journals (hint: not good).

CS does require payment in that you have to buy the game

These war journal things might also be similar to CSGO operations or duck journals in that you don't necessarily need to buy them, they just let you track stats

posted about 9 years ago
#292 Valve and Competitive TF2 in News
bootsit's most likely gonna have a paid entry according to very reliable info-leaker testinglol of facepunch.

hopefully its a one-time fee and wont have anything to do with mannpower.

full quote here:

http://facepunch.com/showthread.php?t=1398764&p=46691985#post46691985

Honestly as long as it isn't some sort of ticket system (like that post implies :/) it would probably be fine. A 1 time fee would keep out some cheaters and prevent people who literally have never played from queueing into mm and fucking up the game

posted about 9 years ago
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