live
Account Details | |
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SteamID64 | 76561198040737975 |
SteamID3 | [U:1:80472247] |
SteamID32 | STEAM_0:1:40236123 |
Country | Canada |
Signed Up | January 28, 2014 |
Last Posted | October 30, 2016 at 5:28 PM |
Posts | 1938 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | (◕‿◕✿)Work it harder |
Windows Sensitivity | ᕙ༼ຈل͜ຈ༽ᕗ make it better |
Raw Input | (ง •̀_•́)ง do it faster |
DPI |
ᕦ༼ຈل͜ຈ༽ᕤ raise ur donger |
Resolution |
ヽ༼ຈل͜ຈ༽ノヽ༼ຈل͜ຈ༽ノ |
Refresh Rate |
✈ ▌▌ |
Hardware Peripherals | |
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Mouse | ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► |
Keyboard | ◄ ▲ ► ▼ ◄ ▲ ▼◄ ▲ ► ► ▼ |
Mousepad | Sorry, I've dropped my bag of Doritos™ |
Headphones | ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲◄ ▲ ► |
Monitor | ▼ ◄ ▲ ► ▼ ◄ ▲ ►◄ ▲ ► ▼ |
classicQueues don't usually take more than 45 seconds for me in the active duty map group.
I'm east coast and with all of active duty except D2 + nuke it usually takes about 2 mins
DrPloxoGgglygy aka Jigglyguy
DrPloxoShoutout to the master of calls and capping: Ggglygy
how high are you
edit: sick edit
Voice chat is still decently delayed, but it's pretty playable now. I find it's about the same latency as TS (a bit worse than Mumble in terms of latency)
9:08 PM - ☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭: im on mumas team
I don't want to call midas out for cheating but he does seem to hit an insanely high percentage of headshots that matter a lot to the game. Like if his team is clearly losing a push he will suddenly hit 3 headshots or if somebody sneaks in for a backcap he will near always hit that incredible shot before the guy can cap.
Completely possible that he just works well under pressure, just thought I'd point it out as something to watch for if anybody wants to watch his demos.
DemariniThe only response to what I said was blatantly biased opinions saying the 6v6 is a better format so Valve will use that one. That's just...childish almost. DIS ONE BETTER. Yes to you...
It's not like we haven't played other formats. Basically every format you can imagine has been played, and 6v6 came out on top as the most competitively viable.
You can't remove rocket smoke on sv_pure 2
This thread is good for hud questions http://teamfortress.tv/thread/19073/hud-editing-short-questions-quick-answers
showstopperLOL WHERES THE MATCHMAKING VOLVO
ETA from extine was multiple months idk why people expected anything out of this update
Red is above blu in the list in chat but the red channel is always below blu in mumble
Always confuses me
Is the plugin used in esea open source? I can't seem to find any info about it anywhere. Presumably it's private but I thought I'd make a post in case it's just me being unable to find it
pl3xFrankly their limited account feature would take out most of the problem (if they used that as a requirement), no reason for them to implement a need to pay for comp mm unless they REALLY want to make it profitable. Considering that CS doesn't need payment I would actually be surprised if they added payment requirements, especially with the feedback from duck journals (hint: not good).
CS does require payment in that you have to buy the game
These war journal things might also be similar to CSGO operations or duck journals in that you don't necessarily need to buy them, they just let you track stats
bootsit's most likely gonna have a paid entry according to very reliable info-leaker testinglol of facepunch.
hopefully its a one-time fee and wont have anything to do with mannpower.
full quote here:
http://facepunch.com/showthread.php?t=1398764&p=46691985#post46691985
Honestly as long as it isn't some sort of ticket system (like that post implies :/) it would probably be fine. A 1 time fee would keep out some cheaters and prevent people who literally have never played from queueing into mm and fucking up the game