deetr
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SteamID64 76561198040737975
SteamID3 [U:1:80472247]
SteamID32 STEAM_0:1:40236123
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Signed Up January 28, 2014
Last Posted October 30, 2016 at 5:28 PM
Posts 1938 (0.5 per day)
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#576 The Gun Mettle Update in TF2 General Discussion
MaxillawsRocket Jumping will be fixed tomorrow

http://i.imgur.com/Wp6K3Jb.jpg

nigga u can still read ur email lmao

posted about 9 years ago
#567 The Gun Mettle Update in TF2 General Discussion

Looking at the files and seeing MM stuff and 24 new weapons is the greatest feeling

https://www.youtube.com/watch?v=xos2MnVxe-c

posted about 9 years ago
#7 Team Fortress 2 Update Released Jul 2 2015 in News

Presumably these are easy fixes and the rocket jumping stuff and sticky stuff will require quite a bit of work. Hopefully fixes for those come soon

posted about 9 years ago
#26 Welp, Looks like we did it in TF2 General Discussion
cirlolook at this:
http://i.imgur.com/O1QeljL.png
yeh, it's written "6vs6"!

This is literally the best thing in this update. If Valve somehow manages to put out MM with proper team sizes, class limits, and weapon restrictions I will so fucking happy

posted about 9 years ago
#555 The Gun Mettle Update in TF2 General Discussion
AlainVandannaJust re-posting this, full confirmation that Medics Uber % is not retained when killing them, only when they killbind.

myself, R.E.M. and Euthanasia tested this in a vid below, sorry for euro level production quality

https://www.youtube.com/watch?v=HjWntweaiuU

that echo WutFace

posted about 9 years ago
#12 Gun Mettle Bugs in TF2 General Discussion

I'd assume the fact that it shows a picture of the class of an opponent if you click them on the scoreboard is a bug.

posted about 9 years ago
#510 The Gun Mettle Update in TF2 General Discussion
MightyThis is why I think Valve should ask the competitive community for their opinions. Veterans with 2,000 Hrs+ know a lot more about TF2 than computer programmers that probably have around 100 Hours in the game.

That isn't usually how game development works. There are people who are game designers and then there are people who are programmers. Sure the programmers have input, but they don't design a lot of the major features (and they certainly don't just add changes without talking to a designer). I don't know if this applies to Valve though because of their weird structure.

posted about 9 years ago
#6 Gun Mettle Bugs in TF2 General Discussion

Stickies have no damage falloff

posted about 9 years ago
#478 The Gun Mettle Update in TF2 General Discussion

I'm getting this in console when I spam a change loadout key, idk if it's new

Loadout change denied. Changing presets too quickly.
posted about 9 years ago
#476 The Gun Mettle Update in TF2 General Discussion

Team-Strike 2; GOTY Edition : Yeah uh I found a glitch
Team-Strike 2; GOTY Edition : I can capture while being disguised

nvm tested this doesnt work

posted about 9 years ago
#30 Team Fortress 2 Update Released Jul 2 2015 in News
aniccavibhavpITEM SIGNING BUG FIXED WOOOO

They even added outlines and health bars for cameramen \o/

http://i.imgur.com/8fMh0qZ.png

not for me :( not sure if it's the same for anyone else

Yeah it actually re-broke for me. A few weeks ago I started being able to see name tags, but now they don't work.

posted about 9 years ago
#461 The Gun Mettle Update in TF2 General Discussion

6:08 PM - hit that jive jack: Also WHO THE FUCK THOUGHT ROCKET JUMPING WAS BROKEN IT'S LITERALLY THE ONLY GOOD MECHANIC IN THE GAME

this is fucking aids

posted about 9 years ago
#417 The Gun Mettle Update in TF2 General Discussion

liberty launcher is fucking amazing

posted about 9 years ago
#399 The Gun Mettle Update in TF2 General Discussion

items keep their ammo count when on the ground

posted about 9 years ago
#385 The Gun Mettle Update in TF2 General Discussion
AutomatonSorry if I missed it, but can you not propel yourself pocket-style anymore? If you crouch and shoot the ground, you move nowhere.

yup doesnt work

posted about 9 years ago
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