obe_Digihttp://i.imgur.com/tHVADfn.jpg
not sure if it's just me, but using a skin with viewmodels on causes a big fps drop compared to viewmodels off
Same problem. They must not be optimized very well. If anybody has a script that turns on viewmodels for the length of the inspect thing then turns them back off I'd be very grateful.
BonafideIs what I'm using currentlyalias +M1 "+attack ; r_drawviewmodel 0" alias +M2 "+attack2 ; r_drawviewmodel 0" alias -M1 "-attack ; r_drawviewmodel 0" alias -M2 "-attack2 ; r_drawviewmodel 0" bind mouse1 +M1 bind mouse2 +M2 bind MOUSE5 "r_drawviewmodel 1;+inspect" bind "R" "slot1; viewmodel_fov 70; r_drawviewmodel 0" bind "Q" "slot2; viewmodel_fov 70; r_drawviewmodel 0" bind "F" "slot3; viewmodel_fov 70; r_drawviewmodel 1"
And as far is I know the only way to do it without the cheat command "wait"
Basically you just bind all your keys to hide your viewmodels and do their regular function, then bind a key to draw the viewmodel and inspect. It is not possible to truly have it leave the viewmodels on for the length of the animation without the wait command.