I'm sorry, I was really tired and I thought it was at 2. n.n
Account Details | |
---|---|
SteamID64 | 76561198008264703 |
SteamID3 | [U:1:47998975] |
SteamID32 | STEAM_0:1:23999487 |
Country | Nauru |
Signed Up | July 23, 2012 |
Last Posted | September 7, 2020 at 2:54 PM |
Posts | 29 (0 per day) |
worst scout in invite makes a fragvid x.x
<3 thanks for the support, everyone...
I wasn't aware of this...
You're my favorite scout partner to pug with, Fox! :3
edit: I tried to wish you a happy Valentine's day but your friends list is full :C
I'm honestly surprised there's no thread about this yet. Everyone seems pretty wrapped up in all the (TF2) drama going on... Put your mind at ease and enjoy the holiday!
So... Who's your Valentine, NATF2?
Pepe has large paws
http://i.imgur.com/wfeYirwh.jpg
he also yawns a lot
http://i.imgur.com/yP0AfYnh.jpg
http://i.imgur.com/HJo83Pfh.jpg
his older brother
Had a great time playing with him over the season, Nick is an amicable guy who makes scrimming enjoyable but knows when to get serious. He'd be a great asset to any team.
(He's also really good at being yelled at.)
SakuraSufjan Stevens - Come On Feel the Illinoise
snackssufjan stevens - illinoise
this
alfunkso4. Caping last: FUCK MEDIC BUILD THAT UBER ALREADY. The preparation of the teams to push in or out of last takes forever. Most teams stay stalemate until they get a random pick or until both have their ubers up, this slows down the game very much and makes me want to kill myself as a spectator.
I know this is a necesary strategic thing to do, but it is the thing that you don't want to see in a game, in any game.
I think that we need to find a way to keep a match being strategic but not letting the teams take forever to do a move. Cut the medic and making it 5v5? (I'd say no), ban the medigun?, force the teams somehow to move out of a point after a certain time?.