magus is cute, always dtf. love that guy.
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SteamID64 | 76561197999858677 |
SteamID3 | [U:1:39592949] |
SteamID32 | STEAM_0:1:19796474 |
Country | United States |
Signed Up | August 11, 2012 |
Last Posted | January 22, 2022 at 12:03 PM |
Posts | 292 (0.1 per day) |
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THEBILLDOZERI gotta say I've always wished that we delved a bit deeper into statistical discussions more in tf2 but these "per hour" stats have basically never been used (as far as I can remember and I've been around for a while)before this list and it's a little bit jarring to see them presented so casually. I have no basis for this stuff because stats were so shit with esea and they're not really tracked (as far as I know) by RGL. IS 50 FPH a lot? Apparently. What's the average fph for an invite scout, or pocket? I have no idea.
Just a minor thing that's been bugging me for a bit here. Would love to do more stuff with stats going forward tho.
Also I believe if a game was paused it hurt FPH as well. Pretty sure I had a match where we had an insanely long pause on viaduct and everyone's DPM was <100.
If only I killed Shrugger at 9hp........
botmodeduwatnaWhere are my PA homiesme slem lets go steve
OH SHIT, We got a goddamn team!
Where are my PA homies
Ran into the man, the myth, the legend: DJC
Highfive said he loved me, was a good lan.
Garbage+ / Runaway5 / 20b
Sorry boys and girls, I just don't have the passion I once had. Getting back into the swing of things after not playing for a long time is especially hard. GL to everyone this season.
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually save the round because bomb was already planted.