who
Account Details | |
---|---|
SteamID64 | 76561198001700893 |
SteamID3 | [U:1:41435165] |
SteamID32 | STEAM_0:1:20717582 |
Country | Poland |
Signed Up | September 1, 2017 |
Last Posted | June 25, 2019 at 4:51 PM |
Posts | 48 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
BatbatAny updates on the new good PC config?
Well, feel free to give it a try.
https://gist.github.com/fagoatse/2ebd594ca516d1273389b9055cba2825
Maybe it will do for you.
MatZerhttp://etf2l.org/2019/03/18/the-fresh-meat-challenge-2-announcement-signups/
"There will be a zero tolerance policy towards those who try to bypass the eligibility rules through means such as using alternative accounts or attempted fraud and those who do attempt this will be punished with lengthy bans and see their teams disqualified from the tournament."
and yet
SodiumThis is completly irrelevant to the case at hand. Futhermore, I don't believe we have ever banned a whole team from a competition when we caught one of their players cheating. Unless there is obvious proof the team was aware of the player in question cheating.
Who in the right mind would admit that they were aware of playing with a cheater. You just deny it and move on. Nobody is that stupid. Offisde tried to defend his friend ry but he quickly distanced himself to avoid suspicion. This is pretty obvious when you read this thread: https://www.teamfortress.tv/52255/etf2l-player-falsely-banned-for-supposedly-aimbot
SodiumThe team didn't break any rules concerning the use of alts nor did they break the skill ceiling rules. Therefore there was no reason to remove them from the competition.
Hold on. This is a contradictory statement. If nicoapkm didn't break the skill ceiling rule why was he removed from the roster?
Even bloodis says that he's fine:
https://imgur.com/a/gBLHzvI
If that is the official statement of ETF2L admins then perhaps you should restore him and have the game replayed because this is clearly unfair to Digital Warfare Juniors.
first this https://www.teamfortress.tv/52255/etf2l-player-falsely-banned-for-supposedly-aimbot
and then a 240-ping south american(european league, right?) sandbagger
very easy for swedish champion lackrish
teabell
What speed of internet are your net settings designed for?
25/5
Oops I lied a bit. The rates are from csgo. I recommend adjusting them to 80% of your bandwidth or use mastercoms calculator.
t1ntedwhat do you mean by "wish to be added here"? I'm using your cfg, raspbryy pi's, and chris's config. i just combined most of them and see which commands don't fit.
Oh I see. Well, if you come up with something cool please do mention it.
AnarykeSo the link above points to a high performance cfg.. but it says not for toasters,?
yeah, back then there were 3 or 4 presets and the high performance cfg was meant for decent hardware as in it didn't have anything that would sacrifice some important gameplay elements for more frames. While, I don't have any other hw to test except my fairly beefy PC I assume nearly everything should be able to run the config I posted these days.
t1ntedfagoatseWell, I have been maintaining comanglia's high performance cfg for years now.
Here it is if anybody is interested:
https://gist.github.com/fagoatse/2ebd594ca516d1273389b9055cba2825
I tried to keep anything of personal preference to minimum but I might have missed something.
Would it be ok if i released a config with some of your/ most of your gfx settings? I will make sure to credit you in the config.
I don't mind but is there anything you wish to be added here? I wanted to keep it simple. One cfg, one file, plug n play.
It is now fully up-to-date with the latest experimental mastercoms. Enjoy.
Well, I have been maintaining comanglia's high performance cfg for years now.
Here it is if anybody is interested:
https://gist.github.com/fagoatse/2ebd594ca516d1273389b9055cba2825
I tried to keep anything of personal preference to minimum but I might have missed something.
no greyhunter interview smh
ComangliaAptI have another question actually. What about threaded optimization? I hear that it has the potential to cause input lag as well (although I don't know whether its just a rumor or not), so any reason why you have it set to auto?
Must've missed that setting as that was a screen cap from a different PC I setup. I use Threaded Optimization ON but honestly setting it to OFF for TF2 probably wouldn't make any difference at all.
threaded optimization is an opengl setting only
nuzehttps://www.eurogamer.net/articles/2018-08-14-valves-forgotten-game-team-fortress-2s-shocking-toxicity-problem
Just a tad bit more exposure on the issue
wow we esports now
WARHURYEAHIsn't this working as intended as the explosions should be strong enough anyway? maybe they just forgot to add the functions for the walls and environments to be destroyed.
want to push badlands last easier? Just blow up the walls!
Yea, I'm pretty sure they ported it from TF3 codebase which has destructible environment ;^)
This is especially noticeable with auto-reload enabled. Have had this happen on a regular basis. However, I don't recall this ever being an issue in the past so I bet valve has messed up again.