Hello classy individuals,
I've spent the majority of the last week updating this thing to work in every game mode, with every item. I've also revamped my menus to be more 'me'.
I created this with the intent of keeping it as "TF2" as possible. Needless to say, I succeeded. This has no custom fonts, or materials and all colors are TF2 centric.
As far as I can tell it will work with MvM and every little random charge meter is accounted for. I may look into redoing my scoreboard later but right now I don't really have any ideas since currently toggling minmode changes it from 6v6 to 16v16. I may also need to take another look at my spectating UI but if there is a problem just let know.
I recommend you join the steam group and subscribe/star the github so you get a notification when I update it so I don't have to post here every single time. If anyone has any issues please post them here with screenshots so I can look into it.
Please note I forced the main menu background to always be cp_gravelpit so you guys can remember TF2's most exciting competitive map in all of it's glory every time you launch the game.
The crosshair from the screenshots is included in HudPlayerClass-copy.res just replace the hudplayerclass file but it is only going to be lined up correctly in 1920x1080.
Screenshots: http://imgur.com/a/hrnc7
Link: https://github.com/mattr0d/flamehud
Steam: http://steamcommunity.com/groups/flamehud
Thanks dudes
Edit 9/6: Fixed a bunch of shit and redid the scoreboard
Edit 9/8: Redid the spectator tournament UI and updated screenshots link
Edit 9/10: Made it compatible with dropped weapon pickups
Edit 9/20: Added my own Engineer/Spy menus and cleaned up a lot of random stuff
Edit 9/26: Halloween setup
Edit 10/1: New Screenshots and fully done menus
Edit 10/6: Invasion Update
Edit 10/28: Halloween
Edit 12/17: Tough Break
Edit 2/29: Matchmaking Beta
Edit 3/9: Casting UI
Edit 3/11: Another MM Update
Edit 3/17: MM Larger Update
Edit 3/24: Twitch
Last update: MM 3/24