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Account Details
SteamID64 76561197994242870
SteamID3 [U:1:33977142]
SteamID32 STEAM_0:0:16988571
Country Spain
Signed Up September 14, 2012
Last Posted May 9, 2016 at 11:45 PM
Posts 1202 (0.3 per day)
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#31 ESEA S19 UR1 – Street Hoops eSports vs. froyotech in Matches

this situation is actually pathetic.

by this situation I mean ESEA

posted about 9 years ago
#20 New comp players turned away by TF2C in TF2 General Discussion

i thought we didnt support tf2center anymore
why do we care about someone getting banned from a site we dont support

posted about 9 years ago
#17 Can an excess of exec commands lag my game? in Customization

also i like how you people are arguing over a "lag script"

theres literally 2-3 commands in the game that can force you to stutter, its nothing complex or 'scripted'

posted about 9 years ago
#16 Can an excess of exec commands lag my game? in Customization

my cfg is literally like 10 files with 100 lines in them each.

my weapon switching is at least 5x larger with more preferences and theyre all class based.

so your answer is no.

certain commands when execed can cause 'lag' but no your scripts won't give you any performance hit.

posted about 9 years ago
#186 GXL LAN 2015 in News

i hope someone walks around with a can of chef boyardee asking for signatures again.

posted about 9 years ago
#35 Why TF2Center won't die in TF2 General Discussion

there was a time when floor_master walked the planet and life was good and people did lobby til you drop tournaments for cbs dirty poker money.

now we have plebs like "masternoob" scamming bitches and OPs who are the type of people who preorder batman games.

what is life.

posted about 9 years ago
#70 UGC bans picking up dropped mediguns in TF2 General Discussion

luckily there is no lan this year to repeat that scenario

just sayin.

posted about 9 years ago
#29 UGC bans picking up dropped mediguns in TF2 General Discussion

a medic dies with uber on last, respawns 10-15 seconds later, picks up his medgun and has uber again.

a medic dies on his batts with 90% uber, enemy medic pushes last with a new 90% charged medgun to use for the push.

positioning is now more relevant to the game, as is timing, and you're calling that a broken mechanic? i really dont understand the argument of its "shit"

posted about 9 years ago
#23 UGC bans picking up dropped mediguns in TF2 General Discussion

yeah youre right, we should play i55 on the patch from 3 weeks ago, everyone revert your updates.

posted about 9 years ago
#17 UGC bans picking up dropped mediguns in TF2 General Discussion

rofl, you shitlords can -frag me to death, but honestly it's shit like this that makes me hope they don't launch 6v6 mm due to the incompetency of the leagues theyd be helping promote.

posted about 9 years ago
#14 UGC bans picking up dropped mediguns in TF2 General Discussion

this is actually the dumbest shit, lets just keep playing vanilla + kritz

valve steers the game in one direction and everyone is like OMG NEW METAS BETTER BAN IT

dumb. as. fuck.

posted about 9 years ago
#17 Inspect script in Customization

alias toggleon "bind f +insp"
alias toggleoff "bind f +nomodel"

alias +insp "r_drawviewmodel 1; +inspect"
alias -insp "-inspect; toggleoff"

alias +nomodel "r_drawviewmodel 0"
alias -nomodel "toggleon"

bind f +insp

posted about 9 years ago
#146 TF2 update for late 7/3/15 (7/4/15 UTC) in TF2 General Discussion

whats the cmd to pick up weapons off the ground

posted about 9 years ago
#12 Inspect script in Customization
PAPASTAINflamewhy would you ever bind your mouse1 mouse2 to send 2 commands at once when you can do it on slot changes?

bind 1 "slot1; r_drawviewmodel 0"
bind 2 "slot2; r_drawviewmodel 0"
bind 3 "slot3; r_drawviewmodel 1"

alias +inspecterino "r_drawviewmodel 1; +inspect"
alias -inspecterino "-inspect"

bind f "+inspecterino"

your entire script is some crazy shit, like everytime you melee with your script your viewmodels gonna disappear
teensy addition to this, also:
bind 1 "slot1; alias viewmodel "r_drawviewmodel 0"; viewmodel"
bind 2 "slot2; alias viewmodel "r_drawviewmodel 0"; viewmodel"
bind 3 "slot3; alias viewmodel "r_drawviewmodel 1"; viewmodel"

alias +inspecterino "r_drawviewmodel 1; +inspect"
alias -inspecterino "-inspect; viewmodel"

so once you're done inspecting, it immediately goes to either on or off depending on which slot you're on, so the second you let go of whatever key you got +inspecterino on, it's like it never happened

e: ninja'd, the other one flame showed above this works similarly

yours doesn't work anyway because when you do r_drawviewmodel 0 at the same time as a -inspect itll just take away the viewmodel and not show the inspect animation.

you cant hold down the key to do an inspect and every time you release the key your viewmodel goes away.

use the one i made and toggle a key for it

posted about 9 years ago
#9 Inspect script in Customization

ok you want the real solution that just popped into my head

alias toggleon "bind f +insp;
alias toggleoff "bind f nomodel"

alias +insp "r_drawviewmodel 1; +inspect"
alias -insp "-inspect; toggleoff"
alias nomodel "r_drawviewmodel 0; toggleon;

bind f +insp

i THINK this should make your f key switch between inspecting and removing the viewmodel so you can just hit it again to get rid of it.

actually im pretty sure itll work

thank me later.

only downside is you might need to double tap it to inspect sometimes depending on where you are in the cycle but whatever.

posted about 9 years ago
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