this situation is actually pathetic.
by this situation I mean ESEA
Account Details | |
---|---|
SteamID64 | 76561197994242870 |
SteamID3 | [U:1:33977142] |
SteamID32 | STEAM_0:0:16988571 |
Country | Spain |
Signed Up | September 14, 2012 |
Last Posted | May 9, 2016 at 11:45 PM |
Posts | 1202 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
this situation is actually pathetic.
by this situation I mean ESEA
i thought we didnt support tf2center anymore
why do we care about someone getting banned from a site we dont support
also i like how you people are arguing over a "lag script"
theres literally 2-3 commands in the game that can force you to stutter, its nothing complex or 'scripted'
my cfg is literally like 10 files with 100 lines in them each.
my weapon switching is at least 5x larger with more preferences and theyre all class based.
so your answer is no.
certain commands when execed can cause 'lag' but no your scripts won't give you any performance hit.
i hope someone walks around with a can of chef boyardee asking for signatures again.
there was a time when floor_master walked the planet and life was good and people did lobby til you drop tournaments for cbs dirty poker money.
now we have plebs like "masternoob" scamming bitches and OPs who are the type of people who preorder batman games.
what is life.
luckily there is no lan this year to repeat that scenario
just sayin.
a medic dies with uber on last, respawns 10-15 seconds later, picks up his medgun and has uber again.
a medic dies on his batts with 90% uber, enemy medic pushes last with a new 90% charged medgun to use for the push.
positioning is now more relevant to the game, as is timing, and you're calling that a broken mechanic? i really dont understand the argument of its "shit"
yeah youre right, we should play i55 on the patch from 3 weeks ago, everyone revert your updates.
rofl, you shitlords can -frag me to death, but honestly it's shit like this that makes me hope they don't launch 6v6 mm due to the incompetency of the leagues theyd be helping promote.
this is actually the dumbest shit, lets just keep playing vanilla + kritz
valve steers the game in one direction and everyone is like OMG NEW METAS BETTER BAN IT
dumb. as. fuck.
alias toggleon "bind f +insp"
alias toggleoff "bind f +nomodel"
alias +insp "r_drawviewmodel 1; +inspect"
alias -insp "-inspect; toggleoff"
alias +nomodel "r_drawviewmodel 0"
alias -nomodel "toggleon"
bind f +insp
whats the cmd to pick up weapons off the ground
PAPASTAINflamewhy would you ever bind your mouse1 mouse2 to send 2 commands at once when you can do it on slot changes?teensy addition to this, also:
bind 1 "slot1; r_drawviewmodel 0"
bind 2 "slot2; r_drawviewmodel 0"
bind 3 "slot3; r_drawviewmodel 1"
alias +inspecterino "r_drawviewmodel 1; +inspect"
alias -inspecterino "-inspect"
bind f "+inspecterino"
your entire script is some crazy shit, like everytime you melee with your script your viewmodels gonna disappear
bind 1 "slot1; alias viewmodel "r_drawviewmodel 0"; viewmodel" bind 2 "slot2; alias viewmodel "r_drawviewmodel 0"; viewmodel" bind 3 "slot3; alias viewmodel "r_drawviewmodel 1"; viewmodel" alias +inspecterino "r_drawviewmodel 1; +inspect" alias -inspecterino "-inspect; viewmodel"
so once you're done inspecting, it immediately goes to either on or off depending on which slot you're on, so the second you let go of whatever key you got +inspecterino on, it's like it never happened
e: ninja'd, the other one flame showed above this works similarly
yours doesn't work anyway because when you do r_drawviewmodel 0 at the same time as a -inspect itll just take away the viewmodel and not show the inspect animation.
you cant hold down the key to do an inspect and every time you release the key your viewmodel goes away.
use the one i made and toggle a key for it
ok you want the real solution that just popped into my head
alias toggleon "bind f +insp;
alias toggleoff "bind f nomodel"
alias +insp "r_drawviewmodel 1; +inspect"
alias -insp "-inspect; toggleoff"
alias nomodel "r_drawviewmodel 0; toggleon;
bind f +insp
i THINK this should make your f key switch between inspecting and removing the viewmodel so you can just hit it again to get rid of it.
actually im pretty sure itll work
thank me later.
only downside is you might need to double tap it to inspect sometimes depending on where you are in the cycle but whatever.