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SteamID64 76561197994242870
SteamID3 [U:1:33977142]
SteamID32 STEAM_0:0:16988571
Country Spain
Signed Up September 14, 2012
Last Posted May 9, 2016 at 11:45 PM
Posts 1202 (0.3 per day)
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#4 Advice on Wireless Headphones in Hardware

sound quality shouldn't be an issue when youre looking at headsets. I mean from an overall standpoint.

Technology is far enough along to where bluetooth audio is just as good as wired.

Your biggest problems with wireless headsets are potential causes of interference, range, and latency/response time.

Make those your metrics to begin with. Generally when I buy hardware though I look at amazon and newegg reviews first and look at the 1's and 2's out of 5's.

posted about 10 years ago
#6 dummy in Other Games

trying to make tim feel special so he'll succumb to peer pressure and sleep with me

posted about 10 years ago
#5 dummy in Other Games

youre cockblocking me papasmurf

posted about 10 years ago
#1 dummy in Other Games

now that you're a lan winning bigshot, buy your ticket and come to ti4

who else is going?

posted about 10 years ago
#103 ESEA S16 LAN - Day 2 in Events

8< snip snip

posted about 10 years ago
#53 Pyro in 6's (LF Scrims) in TF2 General Discussion

im using 'this thread' as a measurable length of time. so no, i actually don't have any typos you illiterate shitlord.

posted about 10 years ago
#51 Pyro in 6's (LF Scrims) in TF2 General Discussion

you cant run it full time, you can get away with it once every couple rounds as a wtf, especially if the team relies heavily on bombing.

You definitely won't have success with it on maps like badlands and granary, where the terrain does not allow you to get much done with airblast or reflected projectiles.

A map like process or gullywash though where the mid fights are dragged out spam fests you could probably ditch a scout for a pyro every now and then, especially since bombing is common and its hard for you to get shot in the back on those maps.

If you think about choke points where fights are won or lost by spam, and add a pyro to your push, you essentially negate one of their soldiers and gain one to an extent, assuming you reflect a rocket or two. Also at lower levels scouts panic when they see medics so you can probably keep your med up well if your shotgun aim is good.

Don't respond to my post though Epoch, I honestly have no regard for anything you are thinking about typing and the number of times you typed haha this thread makes me wonder if you're autistic or just have never actually laughed before.

posted about 10 years ago
#591 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
Saltysally1flamethe return of enigma engi mid on badlandswhy didn't you respond to mustard's book?

Because theres nothing to be said.

The game isn't ruined. His points about soldiers becoming overpowered is not true. The game wasn't made for a triforce of classes to be countering eachother.

Scouts can kill soldiers, scouts can kill demomen. Scout is the most 'overpowered' in 1v1 with overheal assuming movement, aim, terrain, etc.

Saying that demos needed to be the counter to soldier is just not true. Im not even sure what point he's trying to make. Soldiers aren't going to become this unkillable tank just because demomen aren't pumping out an AOE 800 damage per clip.

Scouts will be able to get maybe 1-2 more shots off before dying now, as will roamers, and pockets are going to have to do more. Nobody is unkillable, its just everyone is in a sense 'tankier' as a result.

This doesn't ruin the game. It shifts its gameplay mechanics, which again, does not make it 'broken' or 'imbalanced'

I'd even make a case that this might be a better time to run kritz because it'll be easier to live through ubers just with regular heals.

posted about 10 years ago
#584 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

the return of enigma engi mid on badlands

posted about 10 years ago
#577 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
Saltysally1dude you're saying what some of us have been arguing this whole time, now demo is better off going for risky plays like a roamer and the roamer will be more passive. You flip your arguments around to suit your need to be correct or something it's really frustrating trying to follow your statements.

Demo is still a massive damage dealer, you cant suicide as demoman just because your stickies do less damage. Your medic and scouts aren't gonna be like LOL STICKIES JUST WALK THROUGH THEM.

The game shifted toward the scouts and soldiers now to follow up more efficiently on the lessened damage, and change their playstyles to compensate for this change.

I'm not arguing that the game isn't different, I'm arguing that there is no reason to be panicking or calling the demo 'underpowered' or 'gimped'

He still locks down chokes, He still does huge damage, but everyone else needs to adapt as well.

My point is that this patch effects every class (soldier scout medic) moreso than it directly effects the demoman.

posted about 10 years ago
#572 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
sky_They still need to revert the sticky damage somewhat to make kritz reliable enough to risk using again. I don't think many people in this thread are completely against the nerf, but rather the huge extent that demo was nerfed.

You realize the meta has shifted before right. Before b4nny carried tyrone to an ESEA Championship, most medics were playing off their soldiers a lot more.

Every team plays to its strengths. If your demoman can hit pipes, you uber your demoman. If your soldier has good shotgun aim and ammo management, you uber your soldier, and if you're pyourr in season 5 you blow your ubers letting enigma and carnage meatshot everything.

This game evolves every year.

Why should demo kritz surprise be an auto win? Are you serious? That's an argument? I really don't understand.

posted about 10 years ago
#567 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

You people are beyond shortsighted if you think this shit makes the game worse.

1. Midfights come down to aim and positioning more than effective spam
2. Choke holds are riskier for demos, more reliant on soldiers.
3. Scouts will play the same game they always have, with more aggression being possible due to less damage done from range.
4. Prioritizing demomen during ubers will become a thing of the past.
5. That opens up the field for soldiers to open up the game as the highlight reel players.
6. Demomen will have to play more defensively when alone
7. Missing dets is more heavily punished
8. Missing pipes is more heavily punished
9. Ubers are less stressful for medics due to less spam damage from stickies.
10. Kritz soldiers will be better off
11. Medics wont be so scared to walk through hallways vs demomen
12. You cant win mid on granary or badlands by yourself anymore just because of your speed
13. Your roaming soldiers may need to play a little more defensively to keep your demoman secure, putting more pressure to gank on the scout pair

Like the game is hugely changed.

The biggest change though is overall the amount of health on everyone in drawn out teamfights will be higher than normal, meaning missing 3 rockets or 2 scatters is worse, because that sticky they ate isnt as good.

This will become the most aim-reliant this game has ever been, just from a change so 'small.'

Please, I beg you to argue with me, and tell me how this ruins the game in any way, or why demo isn't viable anymore.

Please.

posted about 10 years ago
#560 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
mustardoverlordwhy does it matter? are you saying we should be beholden to things being official valve decisions? last I checked we all used custom huds and fps configs, played custom maps, used custom spectator plugins, played pugs on irc and tf2center.com, and played in a league not run by valve

isn't it obvious that valve doesn't give a fuck about comp tf2 and we should start pulling away as soon as possible?

I really can't fathom the level of dumb that is this comment.

posted about 10 years ago
#557 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
Saltysally1anywhere the demo stands he is caught with his pants down right now, might as well stay in spawn room if we're applying your flawed logic.

LOL, you missed my last post

flamesomeone please explain to me without sounding like an incompetent high school freshman how this "makes 6s fucking awful"
posted about 10 years ago
#551 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

someone please explain to me without sounding like an incompetent high school freshman how this "makes 6s fucking awful"

posted about 10 years ago
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