yay b4nny
Account Details | |
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SteamID64 | 76561198083505031 |
SteamID3 | [U:1:123239303] |
SteamID32 | STEAM_0:1:61619651 |
Country | United Kingdom |
Signed Up | May 31, 2020 |
Last Posted | November 12, 2024 at 8:45 PM |
Posts | 200 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 2.4 |
Windows Sensitivity | |
Raw Input | |
DPI |
800 |
Resolution |
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Refresh Rate |
240 |
Hardware Peripherals | |
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Mouse | lamzu thorn |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
row_give heavy wheels and no brakes
all gas no brakes?
Haven't read a book in years but the last 1 I read was The Curious Incident of the Dog in the Night-Time by Mark Haddon. I couldn't put that book down.
Rn im trying to read Novacene by James Lovelock which is a non-fiction book about "The Coming Age of Hyperintelligence".
I like the changes u've made atm.
I can see what u mean about mid. For me the worst part of the mid is the actual centre of it. I like the entrances.
IMO the really tall fence/ledge on last is too close to the entrances. Its just ultra high ground next to the 2 lowest doors. You can just move it back a bit probably.
shoutouts to silentes, nubbi and nasboii fuck 'em up
shoutouts to silentes, nubbi and nasboii fuck 'em up
Slept on my neck wrong. Couldn't turn my neck properly for 2 days. My head had to be turned at a 90 degree angle for it not to hurt. Had to play sideways with my shoulder facing my monitor just to play.
I really like the look of the map.
-IMO the spawns on last seem a bit too chokey. Mainly because of the thick walls that make it feel narrow.
-There's too much visual clutter. I feel like u could streamline the map a lot. So many extra unneeded ledges/ramps/roofs.
-There are tonnes of aids hiding spots especially where there are extra gaps/holes in the walls where u've put healthpacks.
I can see how adding all these ledges can make traversing around the map cool, but ironically it also makes it harder since ur always bumping into shit and getting lost. It also causes a lot of high ground to be next to VERY low ground.
Nonetheless it looks promising! Look forward to seeing more updates.