skynetsatellite013IceCrystalWhat if the round ends while you hold mid you get 1 match point, the round ends while you hold mid and second you get 2 match points, and capping until the end gives you 3 match points. The defending team gets 2 match points at the end of each round, unless their last is captured and they get none. Winning team is first to, say, 9 match points, and if they get to 9 at the same time it'd just be first to take the lead after that.
That way ending a round at mid gives the enemy a 1 match point advantage, and you need to cap to second to at least break even. Capping to last has the huge incentive of breaking away your score. The only downside I can think of is that defending team wouldn't cap mid back unless they thought they could push all the way through to the enemy second.
Just an idea.
I like this idea but why does it have to be that complicated? If you go with the control point = point idea, then just give each team as many points as control points they own when the clock runs out. Only capping mid gets you 3 points, losing team gets 2, giving you a net 1 point gain. Pushing the other team all the way back to last gets you 4 points, for a 3 point lead. Winning the map gets you a 5 point gain since losing team gets 0.
Your current scheme gives the team that owns 2nd but not mid a 1 point advantage over the team that won the midfight, which is odd.
This wouldn't really discourage parking the bus. If you have their second, you can gain at most 1 point. You stand to lose up to 4 points if you fail a push into their last and they capitalize.