freddiaN
Account Details
SteamID64 76561198061182835
SteamID3 [U:1:100917107]
SteamID32 STEAM_0:1:50458553
Country Germany
Signed Up June 15, 2016
Last Posted April 18, 2019 at 1:39 PM
Posts 31 (0 per day)
Game Settings
In-game Sensitivity 2.1
Windows Sensitivity
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
60Hz (FeelsBadMan)
Hardware Peripherals
Mouse Logitech G402 Hyperion
Keyboard Roccat RYOS MK PRO MX-Browns
Mousepad some random mousemat from Tecknet
Headphones  
Monitor  
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#100 mkHUD in Customization
nimtrai removed this in the newest version to reduce the filesize. if you really want this though you can just go back to the older commits in github

Have it already :)

Also: since I am working on my fork again, I should probably put up a tf.tv post for it. Just so people can actually flame me that I just copied your HUD....

posted about 8 years ago
#173 Improved default HUD in Customization

Hey,

can I use the server rcon panel for my HUD (aka. publish it with the rcon panel, with the credit of course)?

posted about 8 years ago
#98 mkHUD in Customization
LeyawynnHey, maybe add in an optional dark theme? I love the hud, but I don't really like the white colours and such. Thanks!

The file of an older animated background nimtra used is still in it (atleast it should be) that was darker and.... well, animated. You can still change the MainMenuOverride.res to chose the animated background, which you can make so its not animated :P. If you don't want to do that, you could just download my fork of this HUD that has some small changes. But it wouldn't suprise me if you don't want all the other changes. Only things like Team and Class selection would have to be actually changed... maybe I can get behind that for my HUD.

EDIT: For the darker Background, just edit MainMenuOverride.res.
Line 341
"image" "../console/background_upward"
to
"image" "../vgui/replay/thumbnails/gif/1"

posted about 8 years ago
#256 7HUD in Customization
SevinfreddiaNHey Sevin,
I want to know how you implemented the custom capture point icons.
I personally use my customized version of mkHUD, which also has custom cap point icons, but when I join a casual/comp server or an sv_pure server (except for my server/some specific servers, that have it allowed in the whitelist), it changes back to the default one.
Thanks in advance!
freddiaN

Sure thing! The first thing you need to know is that custom textures can bypass sv_pure by being placed in the vgui/replay/thumbnails folder. This isn't limited to just custom CP icons; it applies to any other texture you want to use in the HUD.

After I created the icons and named them appropriately, I converted them to VTFs and put them in the folder above. Following that, I extracted the corresponding VMTs and placed them in their proper directory (sprites/obj_icons in this instance), and changed the $basetexture parameter to reflect the icons' new location in vgui/replay/thumbnails.

http://puu.sh/r3wQZ/a2777c6359.png

This is where most custom textures can stop and be expected to work. But the CP icons are special for some reason. Maybe because they're dynamic and can be called in and out during a typical CP round? Who knows, but Wiet and I figured the icons needed to be preloaded since they only showed up if you joined a listen server prior to joining one with sv_pure.

I did the preloading by referencing them on the main menu. You will need to append some code somewhere in mainmenuoverride.res to set this up. Here's what mine looked like for icon_obj_blu:
	"cpicondummy1"
	{
		"ControlName"	"EditablePanel"
		"fieldname"		"cpicondummy1"
		"xpos"			"9999"
		"ypos"			"9999"
		"zpos"			"11"
		"wide"			"0"
		"tall"			"0"
		"visible"		"0"

		"SubButton"
		{
			"ControlName"	"CExImageButton"
			"fieldName"		"SubButton"
			"xpos"			"0"
			"ypos"			"0"
			"wide"			"0"
			"tall"			"0"
			"autoResize"	"0"
			"pinCorner"		"3"
			"visible"		"0"
			"enabled"		"0"
			"tabPosition"	"0"
			"textinsetx"	"0"
			"use_proportional_insets" "1"
			"font"			"VersionFont"
			"textAlignment"	"west"
			"dulltext"		"0"
			"brighttext"	"0"
			"default"		"1"

			"SubImage"
			{
				"ControlName"	"ImagePanel"
				"fieldName"		"SubImage"
				"xpos"			"9999"
				"ypos"			"9999"
				"zpos"			"1"
				"wide"			"12"
				"tall"			"12"
				"visible"		"1"
				"enabled"		"1"
				"image"			"../sprites/obj_icons/icon_obj_blu"
				"scaleImage"	"1"
			}	
		}		
	}

All I did was create an element with a sub-image that I could use to reference (thereby preloading) the icons. Then I made damn sure to keep it hidden by setting the x/ypos way off-screen, hiding everything etc.

Forgive me for my late response; I'm used to being the only one who posts here nowadays, so I don't check back too often.

Thanks!
nimtra already created custom icons, so I ignored this part (and I personally think her's look better :P). I basicly did what you did (which includes copying your .vmts :>), joined a casual server and it seems to work pretty gud.

posted about 8 years ago
#5 Need help with STV on server in Q/A Help
screen -dmS tf2 tf2/srcds_run -console -game tf -nohltv -secured -replay -autoupdate -steam_dir ~/SteamCMD -steamcmd_script ~/SteamCMD/tf2_ds.txt +sv_pure 1 +map cp_sunshine +maxplayers 20

This is my launche command, maybe -nohltv is blocking it (¯\_(ツ)_/¯)?

posted about 8 years ago
#3 Need help with STV on server in Q/A Help
Mr_Bacontv_enable 1 then change the level and it should come up as a spectator then tv_record demoname.

That is what I tried, but it still doesnt work for some reason....

posted about 8 years ago
#254 7HUD in Customization

Hey Sevin,
I want to know how you implemented the custom capture point icons.
I personally use my customized version of mkHUD, which also has custom cap point icons, but when I join a casual/comp server or an sv_pure server (except for my server/some specific servers, that have it allowed in the whitelist), it changes back to the default one.
Thanks in advance!
freddiaN

posted about 8 years ago
#1 Need help with STV on server in Q/A Help

Hey,
I personally have my own VServer where I have set up and configured everything just as I want it, the only problem is, that my STV doesn’t want to work and I want/need the STV demos. Can someone help me out with what commands to put in what .cfg?
Thanks in advance :)
freddiaN

EDIT: seems like the -nohltv that the server-setup tutorial I used had in the start config blocked STV, so I just removed the flag and now it works :>

posted about 8 years ago
#516 Comanglia's Config / FPS Guide in Customization

Hey,
for some reason my australiums look silver and not gold. I use dxlevel 90 coz MM (still play it sometimes and I don't want to switch configs just to play it)
Anyone can help me out with that?

posted about 8 years ago
#96 mkHUD in Customization

Hey,
I have another question:
Is there a way to put the KotH timers on the scoreboard? because when you die you cant really read the timers because of the bar (which I dont want to remove)
I will just lower the KotH Timers as a Workaround until there is an option to put them on the Scoreboard.

Thanks in advance :)

posted about 8 years ago
#190 yttrium's competitive viewmodels in Customization
trippagood fucking shit dude hope this doesn't get fixed

RIP in peace this mod... They removed custom animations from sv_pure 1 server's in the latest patch (which they JUST released)

posted about 8 years ago
#165 Improved default HUD in Customization

ok thx :)

posted about 8 years ago
#163 Improved default HUD in Customization

Hey,
what part of the code from your HUD does the server panel? because I want to implement this into the HUD im using.

posted about 8 years ago
#63 mkHUD in Customization

Thanks!
But I only have one problem:
It seems that the Übercharge number is a seperate thing. Where is it located (not the bar ofc <:)?

posted about 8 years ago
#61 mkHUD in Customization

Hey Guys,
I want to edit this hud a little, especially the in-game hud.
I want to take parts of the ingame hud from mHUD (what I mean you can see here), because I like to have boxes around my HP, Ammo, etc.
Can someone help me with this?
Thanks

EDIT: By the way: Why do the custom cap-point sprite dont work on my server/valve pubs (sv_pure 1) but does work offline (sv_pure 0)? pls fix :)

posted about 8 years ago
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