gedu
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SteamID64 76561198028977400
SteamID3 [U:1:68711672]
SteamID32 STEAM_0:0:34355836
Country Czech Republic
Signed Up July 25, 2014
Last Posted November 21, 2024 at 10:35 AM
Posts 817 (0.2 per day)
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#289 bwHUD in Customization
King_GimliHey guys, been a user of the HUD for ages without any problems, however the last time i updated, i seemed to have lost the ability to see the new skins on any weapons, the overlay on them comes up with something to do with Directx, unfortunately i have no idea what im really doing and would appreciate any advice/help on the matter.

Running windows 10 and (as far as im aware) the most recent version of the HUD, thanks!

-dxlevel 90 to launch options

posted about 9 years ago
#1850 HUD editing: short questions, quick answers in Customization
omnideguCZyo guys, how do i edit the label text?
i want no "%" in uber label, no ":" in team name and want to change Ready and Not Ready to ✓ and X

pics:
how do i want it: http://i.imgur.com/fhpEtwF.jpg (yahud)
how it is now: http://i.imgur.com/sssKr5R.jpg (edited notohud)
thanks in advance
Custom Fonts that replace/remove glyphs that appear in the HUD text.

thanks!

posted about 9 years ago
#4 Is this a good build? in Hardware

avoid asrock, you can have ASUS B85M-G or MSI H97M-E35 for about same price
rest should be ok

posted about 9 years ago
#1848 HUD editing: short questions, quick answers in Customization

yo guys, how do i edit the label text?
i want no "%" in uber label, no ":" in team name and want to change Ready and Not Ready to ✓ and X

pics:
how do i want it: http://i.imgur.com/fhpEtwF.jpg (yahud)
how it is now: http://i.imgur.com/sssKr5R.jpg (edited notohud)
thanks in advance

posted about 9 years ago
#11 fps drops after update in TF2 General Discussion

when messing with texture lod i changed mat_trilinear from 1 to 0 and i'm getting better fps, but isnt value like before update
mat_trilinear 0

posted about 9 years ago
#8 fps drops after update in TF2 General Discussion

i've been playing dx90, edited comanglia config (high textures&models) both after&before gun mentle update no problem with fps, about 115 fps in broken benchmark, 80 fps mids, now i'm playing with dx81, no hats, default comanglia config - 105 fps in benchmark, dropping to 20-30 fps on mids - almost not-playable 4 me

amd fx 6300
amd radeon hd 6850

posted about 9 years ago
#64 Danpixed's MaxFPS compilation in Customization
R4ndomdeguCZCommanglia's Max FPS for High Quality PCs with Explosion changing scripts, surfaceproperties and NoHatsEffects2639 frames 21.047 seconds 125.38 fps ( 7.98 ms/f) 8.578 fps variabilityDanpixed's MaxFrames (everything in packed file)2639 frames 23.210 seconds 113.70 fps ( 8.80 ms/f) 7.181 fps variabilityBoth with sv_pure 2

CPU: AMD FX-6300 @ 4,1 GHz
Graphics Card: GIGABYTE Radeon HD 6850 (OC)
8GB RAM
dxlevel 81
1920x900, Windowed

Am i only one getting lower frames with this compilation?
+ the game feels really bad for me

Have you tried setting r_queued_post_processing "1" to "0"

Yep

r_queued_post_processing 0
2639 frames 23.237 seconds 113.57 fps ( 8.81 ms/f) 7.303 fps variability
r_queued_post_processing 1
2639 frames 23.383 seconds 112.86 fps ( 8.86 ms/f) 7.141 fps variability

My test in first post was with r_queued_post_processing 0

posted about 9 years ago
#61 Danpixed's MaxFPS compilation in Customization

Commanglia's Max FPS for High Quality PCs with Explosion changing scripts, surfaceproperties and NoHatsEffects

2639 frames 21.047 seconds 125.38 fps ( 7.98 ms/f) 8.578 fps variability

Danpixed's MaxFrames (everything in packed file)

2639 frames 23.210 seconds 113.70 fps ( 8.80 ms/f) 7.181 fps variability

Both with sv_pure 2

CPU: AMD FX-6300 @ 4,1 GHz
Graphics Card: GIGABYTE Radeon HD 6850 (OC)
8GB RAM
dxlevel 81
1920x900, Windowed

Am i only one getting lower frames with this compilation?
+ the game feels really bad for me

posted about 9 years ago
#166 TF2 benchmarks in TF2 General Discussion

CPU and overclock: AMD FX-6300 @ 4,1 GHz
Graphics Card: GIGABYTE Radeon HD 6850

dxlevel (default is 90): 81
Resolution: 1920x900
Full-screen or windowed: Windowed
FPS configs enabled: Comanglia's Max FPS for High Quality PCs
Shadows enabled/disabled: disabled

2639 frames 21.478 seconds 127.87 fps ( 8.14 ms/f) 8.934 fps variability

Additional notes: Win7, Project Lasso (TF2 0-5, rest 1-5), Razer Cortex

Still dropping frames, 30-50 fps on cp_process mid :(

posted about 9 years ago
#2 Can't change mat_filterlightmaps on demo in Q/A Help

mat_filterlightmaps "1"
mat_filtertextures "1"
mat_filtertextures 1;alias mat_filtertextures “”
mat_filterlightmaps 1;alias mat_filterlightmaps “”
mat_filterlightmaps ""
mat_filtertextures ""

posted about 9 years ago
#3 Chris config crashed in Q/A Help

-autoconfig

posted about 9 years ago
#4 Custom resolution on fullscreen in Q/A Help
BronanIf you don't feel like using an additional program, you can try steps which I can confirm work: http://hardforum.com/showthread.php?t=1605511

Thank you very much, it works perfectly!
Btw. isn't here some way to auto-set this resolution after starting TF2?

posted about 9 years ago
#1 Custom resolution on fullscreen in Q/A Help

Hello, I would like to play game on custom resolution (1920x900) in fullscreen, if i have -full -w 1920 -h 900 in my launch options the game sets to native resolution (1920x1080), if windowed, game is in 1920x900.
I have got AMD 6850 GPU and analog monitor.
Anybody got some tip how to play fullscreen on 1920x900 with black bars?
Thanks in advance!

posted about 9 years ago
#10 Script messed up in Q/A Help
KairudeguCZyou change spawn as medic without loosing your uber
Keep in mind this is disallowed in some leagues, check with your league's rule page.

_______________________________

So where is this script? Demoman.cfg? Or is this in an all-class reset.cfg sort of location?

Have you tried just directly binding the keys to the item preset without your intermediary aliases?

TF2 doesn't like quotes within quotes so maybe try re-working a bit to not have "quotes "within quotes"".

Lastly, what is demolp for? Could you not just omit demolp entirely?
alias announce_team_0 "say_team Item Preset 0"
alias announce_team_1 "say_team Item Preset 1"
alias announce_team_2 "say_team Item Preset 2"
alias announce_team_3 "say_team Item Preset 3"

bind kp_end "announce_team_0; load_itempreset 0; alias f_swap load_itempreset 0"
bind kp_downarrow "announce_team_1; load_itempreset 1; alias f_swap load_itempreset 1"
bind kp_pgdn "announce_team_2; load_itempreset 2; alias f_swap load_itempreset 2"
bind kp_leftarrow "announce_team_3; load_itempreset 3; alias f_swap load_itempreset 3"

alias f_swap "load_itempreset 0"
bind f f_swap

Try this. Should function as you want it to. Just remember that aliases cannot retain information after closing the game, so the first time you press F without touching a loadout key it'll be set to preset 0. I also removed your nasty nested binds which can cause issues when changing stuff in the future.

Thanks!
Yes it's different for each class.
Yes, I tried, result was the same.
Demolp (scoutlp...) is "demoman last preset", so after executing class config it will load last preset loaded with script. And if I choose for example preset 1 as demo, I won't have iteam preset 1 as scout, but I'll have 0 as last time I played scout. (after forward spawning with F)

EDIT:
I turned on half of my brain and made this:

alias loadout_pres_0 "say_team "Item preset 0"; alias "demo_lp" "load_itempreset 0"; demo_lp"
alias loadout_pres_1 "say_team "Item preset 1"; alias "demo_lp" "load_itempreset 1"; demo_lp"
alias loadout_pres_2 "say_team "Item preset 2"; alias "demo_lp" "load_itempreset 2"; demo_lp"
alias loadout_pres_3 "say_team "Item preset 3"; alias "demo_lp" "load_itempreset 3"; demo_lp"

bind f demo_lp

bind kp_end loadout_pres_0
bind kp_downarrow loadout_pres_1
bind kp_pgdn loadout_pres_2
bind kp_leftarrow loadout_pres_3

in class confings
+

bind alt "+joinclass"
alias +joinclass "bind 1 scout1; bind 2 soldier1; bind 3 pyro1; bind 4 demoman1; bind 5 heavy1; bind 6 engineer1; bind 7 medic1; bind 8 sniper1; bind 9 spy1"
alias -joinclass "bind 1 "aslot1"; bind 2 "aslot2"; bind 3 "aslot3"; bind 4 "aslot4"; bind 5 "clear"; bind 6 "clear"; bind 7 "clear"; bind 8 "clear"; bind 9 "clear""
alias scout1 "join_class scout; exec scout; scout_lp"
alias soldier1 "join_class soldier; exec soldier; solly_lp"
alias pyro1 "join_class pyro; exec pyro; pyro_lp"
alias demoman1 "join_class demoman; exec demoman; demo_lp"
alias heavy1 "join_class heavyweapons; exec heavyweapons; heavy_lp"
alias engineer1 "join_class engineer; exec engineer; engie_lp"
alias medic1 "join_class medic; exec medic; medic_lp"
alias sniper1 "join_class sniper; exec sniper; sniper_lp"
alias spy1 "join_class spy; exec spy; spy_lp"

in my autoexec

it seems working

posted about 9 years ago
#5 Script messed up in Q/A Help

well, it's loadout changing that also allows you to change to forward/backward spawns, with stuff like keeping your uber without must having 2 presets with the same loadout, only one hat changed
i found it very confortable and useful, so i'd like to get back 100% fuction

posted about 9 years ago
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