gemm
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SteamID64 76561198054949885
SteamID3 [U:1:94684157]
SteamID32 STEAM_0:1:47342078
Country United Kingdom
Signed Up August 17, 2014
Last Posted August 21, 2023 at 10:11 AM
Posts 2561 (0.7 per day)
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#14 Windowed vs. Full Screen: Which is better? in TF2 General Discussion

alt-tabbing in fullscreen isn't even that bad if you don't keep -dxlevel in your launch options, apart from when it gets stuck during loading

to me playing in windowed feels worse than dx9

posted about 7 years ago
#4 Production/Staff Appreciation Thread in TF2 General Discussion

thanks to turbotabs for sorting out the recruitment drive too, and for organising a bunch of eu stuff

https://static-cdn.jtvnw.net/emoticons/v1/64138/3.0

posted about 7 years ago
#25 my 6s and hl teams both folded in prem playoffs in TF2 General Discussion
FunsMercyless-you still have 4s Funs c u in playoffsI already won 4s...

vs me, doesnt count

posted about 7 years ago
#6 ESEA Playoff Scheduled Posted in TF2 General Discussion

what kind of playoffs system doesn't allow map bans

even ugc allows map bans (though they fix the third map in 4s and maybe 6s)

posted about 7 years ago
#9 A simple custom config generator in Customization

i agree, should be fullscreen. even with a good pc i notice input lag when using windowed, comparable to using dx9 instead of dx8

also imo you shouldnt provide the option to change connection settings. just let people choose between comanglia's 'good' or 'bad' and mention that you should use bad connection if you have high ping variance

posted about 7 years ago
#4 Building new pc for the first time in Hardware

^ only go for the pentium if you're overclocking. it's a really good budget cpu if you do

it looks like you're on a budget so i'd recommend trying to find a used gpu. you can also try to find a used cpu (i did) from the ddr3 times but it's a bit of a pain since you need to find an old motherboard too so i wouldn't really recommend it

2nded on the recommendations for a small SSD (if you can work it into the budget) and a lower PSU wattage

make sure you plug that stuff into pcpartpicker to double-check compatibility (especially with case space)

posted about 7 years ago
#40 Get quake-like textures/high LOD bias again in Customization

does anyone know a way of easily toggling this? would be nice to have but not if i have to reset it every time i do a stream

posted about 7 years ago
#39 Ultiduo Grove in Map Discussion

- The large steps around the trunks

yep, i agree. you HAVE to jump FOUR times to get up, which is far too much and they're basically only there to eat the occasional splash. there should be a ramp or maybe two jumps instead here.

- Complex geometry this isn't as much of an issue but it could be toned down a bit. having a bit more clear space would be nice, and i dont think the two corner stumps add much.

- Point is too large. i disagree. I think the point is a bit too small for two people to comfortably stand on as a medic since you often eat the same splash as the soldier. it's also kinda aids because it's very easy for the medic to be aggressive which isn't very fun imo. it's also still quite easy to knock people off it. one decent strat i found as soldier was to spend one rocket on the med to knock him off. from the ground it's really hard to heal and it can basically win you the round.

i think the point is fine as it is, but could be made slightly lower so it's about head-height from the ground. then the med can semi-comfortably heal from the ground but a low-ground soldier can't splash as much as a high-ground one. you could also widen the ramps by quite a bit so the med can stand on there without being easily splashed

- Due to the trees and shit on the map, it's very crowded.

it's not super crowded, but it's a little more crowded for my liking. removing the corner stumps creates a flat area to work with.

- It's easily spammed by the enemy (who is always standing on the high ground).

this is true on every ulti map, and the cover actually helps this (it isn't so cluttered that you cant move around in the radius of a splash rocket)

- Compare this gameplay to ultiduo_baloo or koth_r_ultiduo_b7 where it's fully possible to play in a different area, approach the point and the enemy from different directions

you could fix this by moving the trees or stumps on the outside slightly further away from the point, or removing the boxes. i think if you did one of those you could comfortably work 360 degrees around the point. i prefer the 2nd

posted about 7 years ago
#3304 THE GREAT TF.TV CHALLENGE in Off Topic
MumagemmMumagemmkinda uglystop
shush self-deprecation is your only source of upfrags too
i upfrag all 10s ¯\_(ツ)_/¯

did you upfrag yourself

http://i.imgur.com/qqBfUWW.png

posted about 7 years ago
#3302 THE GREAT TF.TV CHALLENGE in Off Topic
Mumagemmkinda uglystop

shush self-deprecation is your only source of upfrags too

posted about 7 years ago
#3300 THE GREAT TF.TV CHALLENGE in Off Topic

http://i.imgur.com/bT7Z5zV.jpg

kinda ugly but w/e

posted about 7 years ago
#3 Yikes in TF2 General Discussion

http://i.imgur.com/G9QdrBs.gif

posted about 7 years ago
#6 Cosmetics - Do they have to restrict this? in TF2 General Discussion

if you wanna let valve know your best bet is just an email to a tf2 staff member. you'd need to lookup the equip regions for hats and try to find a way to change them so it works better. i imagine they'd be open to simple equip region changes but i doubt they'd commit to implementing a new system or maybe even adding more (more precise) regions

as a sidenote i love loadouts that clip horribly so please dont fix any of them

http://i.imgur.com/rOh0QT1.png

posted about 7 years ago
#131 Rate Current Map Pool in TF2 General Discussion
SpaceCadethttps://www.youtube.com/watch?v=VAFnbkEwqjI

me sir

Process
Snakewater
Gullywash
Viaduct
Sunshine
Badlands
Reckoner
Granary

posted about 7 years ago
#13 Wikileaks finally releases Vault#7 data in The Dumpster

im just glad there aren't backdoors in hardware and BIOSes and such (that we know of). low level stuff like that is one of the few things that aren't/can't be open-sourced

posted about 7 years ago
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