infernew and ingame bhopping (clientside???). would be fun to mess around with that with friends with the air spread scale. nice other tweaks too, super solid update
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THEBILLDOZERThis is a bad idea
http://www.teamfortress.tv/28939/top-10-tf2-friends-thread/?page=3#63
i did it
free xersha
i think maybe u should make a 4chan group instead, FaceBook is for normie people and we are Internet People :)
why dont these people make their own config and and learn little features over time that they want in it
its all these players did in the first place and usually the only difference between them and you in regards to this is time played
This is why I dont want a tf3 - stuff like this would happen to it
Few skim-read notes:
- valve maps most certainly do use r_3dsky 1
- Sure an interp of 20ms is best? I don't think this ms relates to real time packet arrival but to the theoretical arrival times. Hence this isn't different to the minimum (I don't THINK)
Some interesting miscellaneous stuff, I'll try some of it when I get home
bunch of things you can do:
- counter jump their soldiers
- double bomb with roamer
- play slower on the high ground spamming, walk forward if your roamer jumps
spam early on can be quite important too on maps like product/process to tag their scouts
try to run gunboats on mid as you're most valuable when mobile. dont feel bad about dying every mid (unless its losing you mids ofc). at the end of a won mid you wanna be spamming them out (if they still have 4/5 alive) or chasing for their med if there's only a couple. scouts should be looking behind for a scout/roamer play onto your med really but if its steel you should probs try to do that too
you gotta give more info than that man, people wont give you free money if you dont at least explain why you cant pay/get a prepaid visa etc
you can link your youtube and twitch accounts and have clips uploaded directly to youtube. you might need to be on desktop though
Spycylmao this crowd
there is more noise at tf2 i-series
m8 did you hear the entire arena boo when 3/3 casters predicted g2 to beat clg
deetr...but I would think that if this were your issue it would show up on net_graph too.
Actually with the issue I had the ping counter would just freeze, probably cause any packets sent during that stutter drop and aren't retried by the game nor any intermediate router/hub
$20k or something online tourney
potentially one for EU, one for NA
while it's not the premium lan you'd expect off dota/cs an online tourney relieves them of all the major costs/headaches of lans. $20k is simultaneously nothing compared to what valve makes and i'd wager could probably come from tf2's earnings itself without requiring other investments while also being the biggest prize pool in the game's history.
official endorsement/investment of community 6s by valve would make many more players interested in high level comp