Upvote Upvoted 7 Downvote Downvoted
CS:GO PRERELEASE update for 10/10/16 (10/11/16 UT)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

ValveThe following changes are in the “1.35.5.3rc” CS:GO Beta depot.
[MAPS]
A revised version of de_inferno is available in the Beta depot. Check it out and send us your feedback!
[GAMEPLAY]
– Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
— This is tunable via the convar sv_timebetweenducks.
– Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
– Adjusted bomb plant animation when planting the bomb while already crouched.
– Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
– Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
[Xbox Game DVR]
– Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
[UI]
– Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
— NOTE: There are no gameplay changes to scoped accuracy. The display now more-correctly represents your current inaccuracy.
– Crosshair blur fidelity improved.
– New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
[MISC]
– Gameplay convars for community servers & workshop maps:
— weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
— sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
— sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.

Rumor has it:

- Wish to opt in? Right-click on CS:GO in your Steam library, go to Properties, go to the Betas tab, then select "1.35.5.3rc"
- If you don't see this branch offered, restart Steam
- To opt in for servers: run "+app_update 740 -beta 1.35.5.3rc" in SteamCMD
- Valve servers will almost definitely be unavailable as has been the case with the last few prerelease tests

- Hot off the GameTracking press: https://github.com/SteamDatabase/GameTracking/commit/8bbece90cc7714492c9ee78a60542fe24c94110d

Via [url=http://blog.counter-strike.net/index.php/2016/10/16296/]the CS:GO blog[/url]:

[quote=Valve]The following changes are in the “1.35.5.3rc” CS:GO Beta depot.
[MAPS]
– [B][U]A revised version of de_inferno is available in the Beta depot. Check it out and send us your feedback![/U][/B]
[GAMEPLAY]
– Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
— This is tunable via the convar sv_timebetweenducks.
– Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
– Adjusted bomb plant animation when planting the bomb while already crouched.
– Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
– Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
[Xbox Game DVR]
– Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
[UI]
– Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
— NOTE: There are no gameplay changes to scoped accuracy. The display now more-correctly represents your current inaccuracy.
– Crosshair blur fidelity improved.
– New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
[MISC]
– Gameplay convars for community servers & workshop maps:
— weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
— sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
— sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.[/quote]

Rumor has it:

- Wish to opt in? Right-click on CS:GO in your Steam library, go to Properties, go to the Betas tab, then select "1.35.5.3rc"
- [B]If you don't see this branch offered, restart Steam[/B]
- To opt in for servers: run "+app_update 740 -beta 1.35.5.3rc" in SteamCMD
- Valve servers will almost definitely be unavailable as has been the case with the last few prerelease tests

- Hot off the GameTracking press: https://github.com/SteamDatabase/GameTracking/commit/8bbece90cc7714492c9ee78a60542fe24c94110d
2
#2
0 Frags +

INFERNO!

INFERNO!
3
#3
8 Frags +

Imgur album of the new Inferno: http://imgur.com/a/xBSOz

Hot damn it looks really nice

Imgur album of the new Inferno: http://imgur.com/a/xBSOz

Hot damn it looks really nice
4
#4
1 Frags +

this version of inferno looks 100 times more competitively viable than the original, and they implemented a shitton of 1.6-like designs. Only thing I can say I don't like right now is how B is still the same for the most part bar better lighting, pushing into it and not being able to shoot and damage anyone hiding is still really poor in design for retaking a small site like that.

otherwise this looks beautiful and has mixes of old and new splashed in

this version of inferno looks 100 times more competitively viable than the original, and they implemented a shitton of 1.6-like designs. Only thing I can say I don't like right now is how B is still the same for the most part bar better lighting, pushing into it and not being able to shoot and damage anyone hiding is still really poor in design for retaking a small site like that.

otherwise this looks beautiful and has mixes of old and new splashed in
5
#5
0 Frags +

Inferno what have they done to you, you look gorgeous now goddamn.

Inferno what have they done to you, you look gorgeous now goddamn.
6
#6
4 Frags +

infernew and ingame bhopping (clientside???). would be fun to mess around with that with friends with the air spread scale. nice other tweaks too, super solid update

infernew and ingame bhopping (clientside???). would be fun to mess around with that with friends with the air spread scale. nice other tweaks too, super solid update
7
#7
5 Frags +

-Nuke +infernew pls
No pro team enjoys playing new nuke and it hasnt delivered 1 solid game, while inferno was always hype with high level of play

-Nuke +infernew pls
No pro team enjoys playing new nuke and it hasnt delivered 1 solid game, while inferno was always hype with high level of play
8
#8
2 Frags +
Valve— sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
— sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.

:)

[quote=Valve]
— sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
— sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.[/quote]

:)
9
#9
1 Frags +

They totally removed pit, removed the car in banana and made everything look beautiful
sign me the fuck up
edit: they didn't remove pit but they cleared it all up so it's super open now, still good

They totally removed pit, removed the car in banana and made everything look beautiful
sign me the fuck up
edit: they didn't remove pit but they cleared it all up so it's super open now, still good
10
#10
2 Frags +

DoD:S anyone?

http://www.dayofdefeat.com/Manual/img/Maps/avalanche.jpg

and http://i.imgur.com/Pipt8vF.jpg

DoD:S anyone?

http://www.dayofdefeat.com/Manual/img/Maps/avalanche.jpg

and http://i.imgur.com/Pipt8vF.jpg
11
#11
0 Frags +

Only thing I saw on the new Inferno that I could potentially have problems with was that they removed the arch things moving up banana that have been there since Source.

http://i.imgur.com/Cp9zjQr.png

As open as they are they did provide good cover in the appropriate situation, now that there's nothing there and the fact that it generally seems more wide I feel like you HAVE to fully commit to taking banana, you can't stop halfway.

I didn't play much of 1.6 at all, but I recollect Inferno's banana being similar to this new one, but I would've thought that was more just due to a limitation of some sort (map creating tools etc).

(Banana in 1.6)

http://i.imgur.com/1IeVeLf.png

Little changes like these keep the map interesting, yeah, but I don't know if they are always for the best. I'm all for the other obvious changes though, like making pit more open and having A bombsite have no roof, hopefully leads to some sick 'cross map nades and smokes.

With all that said though, I'm just a retard who only plays matchmaking; don't take my opinion too seriously.

edit: better pictures, apparently there's an invis wall near apartments, so not as much freedom for across map nades as I thought :(

Only thing I saw on the new Inferno that I could potentially have problems with was that they removed the arch things moving up banana that have been there since Source.

[img]http://i.imgur.com/Cp9zjQr.png[/img]

As open as they are they did provide good cover in the appropriate situation, now that there's nothing there and the fact that it generally seems more wide I feel like you HAVE to fully commit to taking banana, you can't stop halfway.

I didn't play much of 1.6 at all, but I recollect Inferno's banana being similar to this new one, but I would've thought that was more just due to a limitation of some sort (map creating tools etc).

(Banana in 1.6)
[img]http://i.imgur.com/1IeVeLf.png[/img]

Little changes like these keep the map interesting, yeah, but I don't know if they are always for the best. I'm all for the other obvious changes though, like making pit more open and having A bombsite have no roof, hopefully leads to some sick 'cross map nades and smokes.

With all that said though, I'm just a retard who only plays matchmaking; don't take my opinion too seriously.

edit: better pictures, apparently there's an invis wall near apartments, so not as much freedom for across map nades as I thought :(
12
#12
1 Frags +

finally people in graveyard are not going to be completely invisible

finally people in graveyard are not going to be completely invisible
13
#13
cp_granary_pro
1 Frags +

rip banana car

rip banana car
Please sign in through STEAM to post a comment.