just in case there was any doubt about rgl being a joke casual league
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SteamID64 | 76561198054949885 |
SteamID3 | [U:1:94684157] |
SteamID32 | STEAM_0:1:47342078 |
Country | United Kingdom |
Signed Up | August 17, 2014 |
Last Posted | August 21, 2023 at 10:11 AM |
Posts | 2561 (0.7 per day) |
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coming home?
Doom1Doomsdayexethis was a good idea, thank you :)Waah waaah people say stuff I don't like. If it helps you, think of it as a containment site.
https://twitter.com/kiercookexe/status/1036765775909015553
world's leakiest containment
i love anonymous shit and i think the site's a good thing but honestly shit like that should be filtered out
are you on mastercomfig? pretty sure i started getting that when i switched to it, you could ask in her discord
euros vote for reckoner
https://i.kym-cdn.com/entries/icons/mobile/000/000/091/TrollFace.jpg
Ok I'm gonna write some random thoughts on my phone on this bus that might explain some things
- we had 4 total people (2 at a time) to observe, produce, balance sound (once it was tested before the stream), do replays, do pip, do scores, talk to talent, reframe cam shots, monitor chat for prod issues, monitor sound. A couple things could be done by random people but for the most part we were under-staffed which led to some sloppiness
- Observers were doing too much. If an issue came up on our machine it led to no observing for a minute while we fixed it. Plus the system I came up with last minute so we'd not have a big downgrade from last year in terms of pip/replay was unfamiliar, hence pip sometimes staying up too long. During the first game I was controlling the wrong instance so the cam was on cookiejake for a while
- sound bleed CAN be reduced in software but it takes time to get right and could introduce more issues
- production should have directed casters more but obviously they had other shit to do too
- I'm assuming the audio issues were casters being muted when they first started talking. On the first day these issues are expected, later on it shouldn't happen if casters are counted in properly
- servers were better than any Lan I've been to (i58/61, cpg). The last 2/5 games on the first day for open were on Lan severs, twiikuu worked tirelessly to sort that shit. Eventually they gave him what he asked for (direct ssh instead of a shitty control panel) and he got servers up within an hour
- Multiplay or whoever runs the Lan now have us all the equipment we asked for (and some extra pcs when we realised we needed it). Idk where this came from
- The stage final came down to a choice of do it in byoc at 8pm or do it on stage 2+ hours late. Neither option was very appealing but in the end people wanted the stage (players and crowd mainly)
- Whenever video content was played, it was because we didn't have anything else to show. We didn't push people off cam to show some underedited interview, we pushed super hard to have no breaks and Kirsty did a great job filming and editing it given the limited time there was. For the GF we had to run the stream off another pc while we moved stuff backstage, hence the dead stream for an hour or so. It's very annoying to see people complaining about this when the alternative is much worse
GentlemanJon Also regarding the 12k, that's roughly a measure of how many website visitors there are on the Twitch homepage at any one time. Think about your own behaviour on the Twitch homepage if you happen to go to it. How long do you hang around watching what's there? Peak numbers from homepage exposure are meaningless (although if you have a clueless sponsor it might be handy), it's consistent numbers throughout the tournament that matter. We've had plenty of homepage exposure over the last few years and the total impact on long term TF2 viewing numbers is zero.
We got to 10-12k without front page, we checked. Front page for monthlies normally gives 5k when we're on the front of the carousel and 1k otherwise. Viewership was good.
Anything in TF2/an fps without comms (pub, DM, jumping)
Slay the spire (doesn't need 100%) attention
Any roguelikes you've played a few hundred hours of and got bored of the music
Online tcgs