get broled everyone
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SteamID64 | 76561198054949885 |
SteamID3 | [U:1:94684157] |
SteamID32 | STEAM_0:1:47342078 |
Country | United Kingdom |
Signed Up | August 17, 2014 |
Last Posted | August 21, 2023 at 10:11 AM |
Posts | 2561 (0.7 per day) |
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are you also locking viewmodel_fov? the console may show when settings like that are changed so you could check in there to see if you can spot anything when they get toggled
i'd recommend lawena which has a bunch of configs for locking stuff/setting framerate already if it works with your workflow
when did sigafoo even mention 7s, tbh he makes a fair point. him looking at this like it's a bad thing tells a lot though.
paiCscrabThis is why dogs are the best. You think a cat would say that, huh?Cat's are more like: haha, fuck you. treat me like the overlord that I am.
cats are busy with their own problems, and while they like to help sometimes they are scared that a problem shared is a problem doubled. this is no-ones fault, just their innate being and they must find a solution on their own for it to change.
yes, read the thread, there's very few bugs with it it seems
in the future we wont even have to play video games, robots will do it for us
damage numbers are also good for scout clips, you'd need to do/get someone to do a little hud work for it though
voltage/things are unavailable for me, are they blocked because of music?
https://i.imgur.com/ZQpS04c.png
also where do you draw the line for the type of games or is it more on a case-by-case basis? i.e. are scrims, pugs or even lobbies ok? what about ultiduo/highlander?
e: lol i didnt refresh this for an hour before commenting rip
When I tried this before bhopping felt more consistent (i.e. scrolling down every time you land will almost always keep your RJ going) which is kinda counterintuitive, can anyone reproduce?
Csgo works differently but with that it isn't really any harder on high tickrate, it just changes the timing a bit (because you need to send a +jump on one tick and a -jump on the next I THINK)
TailorTFJust a question: What does any of this mean?
I would be perfectly willing to help out, if I knew what I was supposed to do.
tf2 is normally 66 tick
these servers are 133 tick and are an experiment to see how stable they are/how they affect gameplay
they might disappear after a bit but if ppl like them they'll stay
give feedback