WadeESAA lot of the sound mixing was down to repositioning of microphones. Our director would have a setting for each person but with the headsets coming on and off and the mic being different distances from the mouth it does make it tricky. But It's something we'll certainly work on in the future. We'll also be getting another headset because the handheld for the 3rd analyst didn't work as well as we would have liked.
Also just to note (not to you, Wade, but to anyone asking about sound), there was no dedicated sound person. The mixing board for the headset/mic levels was actually right next to me. So occasionally I'd get told from the booth to adjust a pot up or down slightly, which isn't an ideal setup. A dedicated sound person would make a big difference for future events! But tbh I think we did very well and the desk setup was the most legit one I can remember the game ever having.