mastercomsPlayers are expected to reduce performance in this game, unfortunately without optimizations to the game's code itself, it can't really improve.
part that makes no sense is that some maps, everyone running unusuals, game will run upwards of 150 fps stable with a ton of stuff going on but tank to sub 30 when there's barely any activity beyond people standing around
doesn't feel directly caused by players, just that players seem to be a common correlating element when it happens