organs harvested
| Account Details | |
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| SteamID64 | 76561198099863556 |
| SteamID3 | [U:1:139597828] |
| SteamID32 | STEAM_0:0:69798914 |
| Country | International |
| Signed Up | May 18, 2020 |
| Last Posted | March 23, 2026 at 10:47 PM |
| Posts | 44 (0 per day) |
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that's one of the things I think is solvable: Just give more people admin, and make admin actions public. You can always take it away later if an admin is being abusive.
I completely agree with AMS. Pugs being dead is not a problem with the pug sites or pug features. I don't believe that making the "perfect" pug site would change anything.
People seem to want to play in their (sub-)communities which have strong leadership/ownership holding people accountable. (See tf2pickup.xx and discord pug servers)
tikkeh"quality of the pug"
The thing is, this means different things to different people. To some, this means that people need to be "trying" in the pug. To others, this means that everyone should be having fun. While those two things don't necessarily contradict, I think this hints at a divide in the playerbase between higher/lower div players.
It's defo true that people need to behave a bit more maturely when pugging.
tikkehadd non mumble pugs?
This already exists in the form of tf2c. I don't really understand why people would want that.
The same goes for fcfs pugs. These already exist, but no one uses them.
malyCan we list a requirements for a pug site that people would actually play?
If you want, I can list a bunch of features that the "perfect" pug site would have (for me). But as I mentioned earlier, I don't think that it's a site features issue.
old ams would never get div checked by these nerds
old ams hitting like a BRICK
they ruined propugs for no reason
why are they putting effort into re-vibe coding the site when it was working fine
the latest change just removed a bunch of features and added discord linking which we didnt need
and it also broke map selection and the config so propugs is unplayable now
just take the average log size * the number of logs (which is prominently displayed on the logs.tf front page)
VashA bit of a side tangent—I wondered how the game would play if teams were penalized for killing the enemy Medic but not capping Mid.
this really sucks. it basically guarantees that games will stalemate at last after midfights. As it stands currently, you can already spawn on kritz after your medic dies at mid and hard build, and basically get kritz midfight at last.
+ all the random defensive offclassing bs
NoNoeWaymomentum would get a big buff
that's kind of the idea.
currently on disad you can run away at scout speed while building and the enemy team can't do anything about it.
since the medic gets scout speed while building, the disad team can hold closer, making getting a point without having to use really hard.
if scout wasn't able to build, you would have to pick between running away and building. which basically means ad situations would last ~10s longer. this means less stalemates (which are boring).
the other thing that forcing a demo/solly to build does it it means the demo/soldier cant spam the chokes as hard, which also makes pushing with ad easier.
it's not a super big change imo and it's pretty "vanilla", as in, it doesn't require any special plugins/mods. would be down to give it a try.
a third koth map in the pool would be cool. just make sure it's not a sniper fest
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make sure u tune in to see his response...
bro im sorry man i dont understand what youre trying to say in this post and in these pics
you gotta fix this dumb bug with the invisible point
cheers bruv