hYm3nSl4yr
Account Details
SteamID64 76561198099863556
SteamID3 [U:1:139597828]
SteamID32 STEAM_0:0:69798914
Country International
Signed Up May 18, 2020
Last Posted September 17, 2026 at 7:10 PM
Posts 60 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4
#66 what do you think about ai? in Off Topic
rentshey, i didn’t say that !

my bad bruv

posted 2 days ago
#65 what do you think about ai? in Off Topic
Bob_Marleynavier-stokes stuff

even if they didnt directly use the data from the other group, having that rumour anout the approach spread around would have been an insane prompting boost (human input)

quintoshA GTX 3090 can run qwen 3.8-27b

yeah, thats good, and i like running stuff locally. but in practice, it's more expensive* for a worse result. (basically I would be going out of my way to use a 6 month dumber model)

and it would be way slower!! (llms are slow enough already as-is). and it defo looks like there are some speed improvements on the way

posted 2 days ago
#58 what do you think about ai? in Off Topic
deliIMHO, the future is local models and cheaper hardware, so everyone can run AI themselves. But that would mean $0 for their magical cloud compute which is the only business they have.

i'm not sure that hardware can improve at a rate faster than the models grow. it really sucks to have to send your data over to the big companies so they can run inference (and do whatever they do with all the data)

and then there's the problem of efficiency/environmental impact, which people are making a big deal about. But running the models in datacentres is always going to be more efficient / better for the environment than people running the models locally.

really sucks

posted 2 days ago
#21 im building tf2 in rust and javascript in the brow in TF2 General Discussion

a few notes: this guy seems to be opencode affiliated

i dont think you can just redistribute valve's asset files on the internet like that

posted 2 weeks ago
#14 monthly ban spoon thread in TF2 General Discussion
woodchipalovwe've banned it 5 years ago btwwake me up when u niggas win anything international

theres no way he said that unironically to alov fresh off the mge cup

posted 1 month ago
#2 Looking for non-rgl pugs in TF2 General Discussion

since your friend is now unbanned you can try set something up with the admins where you both play on a server at the same time or something idk

posted 1 month ago
#16 Ban quickies and wrap assassin in TF2 General Discussion
brodyEoNAlmost 2027 and Americans are still discussing whether to ban low skill unlocks that nobody will think about the day after they are banned.why would i think about a weapon that no one can play with. please think before you post

imagine banning gunboats or the bow
you would be thinking about it every fuckin day

posted 2 months ago
#12 why are we bothing with no-restriction 6s in TF2 General Discussion

ok sorry, I wasn't aware they were played in NA.

are people asking to have these maps added in EU?
imo adding two new maps at a time is too much.

im happy to try subbase, and i think its good to have active mappers who update the maps to fix issues.
(bagel is great)

posted 4 months ago
#10 why are we bothing with no-restriction 6s in TF2 General Discussion
Benplthey want to add a new map to the pool next season

two maps. they're adding two maps at a time, one of which is completely untested.

posted 4 months ago
#2 why are we bothing with no-restriction 6s in TF2 General Discussion

as an addendum, why do people think that having less restrictions is fundamentally "better" than having more?

posted 4 months ago
#1 why are we bothing with no-restriction 6s in TF2 General Discussion

bothering*

ive noticed there are a lot of NR6s cups.
do people that exclusively play NR6s exist, or is it just a way to get some more (low quality) gametime in? i'm just wondering how popular it really is, and why these leagues even exist.

instead of playing NR6s we should be playing HR6s (heavily restricted 6s), where all off-classing and gimmicky weapons are banned. and honestly, that sounds so much more fun.

posted 4 months ago
#71 stop restricting players @m17 in TF2 General Discussion
_Kermitlucky piggles agen

hey man, if you got 1 win and 1 draw, I don't think it was totally unfair to bump you up. at the end of the day, someone has to make some kind of call about what div you play in.

i appreciate that you didn't enjoy that season, but I think that kind of has to do with the players you played with. teams with a big spread in player skill make placements tricky - and this punishes the non-sandbagging players on the roster. do you think you would've won mid?

posted 4 months ago
#85 EU pugs are dead monthly thread in TF2 General Discussion

that's great to hear. I'm looking forwards to playing on pug.tf.

having active people working on projects makes all the difference!!

posted 5 months ago
#83 EU pugs are dead monthly thread in TF2 General Discussion

hey,

pug.tf looks great so far, and i really appreciate you taking the effort here; by just being actively developing the site you're already doing a great job, especially compared to the alternatives

but there are heavy vibe-coding vibes, with lots of strange decisions, small errors, weird features, etc.
for example:
- game being stuck in draft
- weird elo calculator
- weird logs analysis to determine elo and leaderboard (are these holdovers from another project?)
- why can non-logged in people chat?
- why are there gifs in chat?
- why are there so many different layouts available?
- why do i need to link my discord?
- multi-region players are double counted as online
- player names should really come from etf2l/rgl

can't really speak to how good the site works post-draft, which is really the most important part of a pug site

i'm a huge llm user myself, so this isn't a criticism of that. but it's concerning that there doesn't seem to be much "taste". as in, no overarching vision, and not enough discrimination between what's important and what's not. we want to have minimal implementations of things that work, not the maximum amount of (shoddily) implemented features. (tf2pickup does this really well imo.) i'd love to be proven wrong.

keep in mind this is kind of what killed protfx. copper decided to re-vibe code the website or something, which broke the website completely.

i'm happy to give pug.tf a try. but i'm not sure if a better website is the solution to the pug issue.

posted 5 months ago
#79 EU pugs are dead monthly thread in TF2 General Discussion

i actually think the football analogy is pretty good

we actually do have a few shoddy pitches which barely work (pickup, protfx), but no one plays on them.

and we have some closed off pitches (pug discords), which are being played, but not really the same thing

why would the local council build newer pitches if no one is even playing the existing ones?

posted 5 months ago
1 2 3 4