since your friend is now unbanned you can try set something up with the admins where you both play on a server at the same time or something idk
| Account Details | |
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| SteamID64 | 76561198099863556 |
| SteamID3 | [U:1:139597828] |
| SteamID32 | STEAM_0:0:69798914 |
| Country | International |
| Signed Up | May 18, 2020 |
| Last Posted | August 3, 2026 at 7:08 PM |
| Posts | 55 (0 per day) |
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brodyEoNAlmost 2027 and Americans are still discussing whether to ban low skill unlocks that nobody will think about the day after they are banned.why would i think about a weapon that no one can play with. please think before you post
imagine banning gunboats or the bow
you would be thinking about it every fuckin day
ok sorry, I wasn't aware they were played in NA.
are people asking to have these maps added in EU?
imo adding two new maps at a time is too much.
im happy to try subbase, and i think its good to have active mappers who update the maps to fix issues.
(bagel is great)
Benplthey want to add a new map to the pool next season
two maps. they're adding two maps at a time, one of which is completely untested.
as an addendum, why do people think that having less restrictions is fundamentally "better" than having more?
bothering*
ive noticed there are a lot of NR6s cups.
do people that exclusively play NR6s exist, or is it just a way to get some more (low quality) gametime in? i'm just wondering how popular it really is, and why these leagues even exist.
instead of playing NR6s we should be playing HR6s (heavily restricted 6s), where all off-classing and gimmicky weapons are banned. and honestly, that sounds so much more fun.
_Kermitlucky piggles agen
hey man, if you got 1 win and 1 draw, I don't think it was totally unfair to bump you up. at the end of the day, someone has to make some kind of call about what div you play in.
i appreciate that you didn't enjoy that season, but I think that kind of has to do with the players you played with. teams with a big spread in player skill make placements tricky - and this punishes the non-sandbagging players on the roster. do you think you would've won mid?
that's great to hear. I'm looking forwards to playing on pug.tf.
having active people working on projects makes all the difference!!
hey,
pug.tf looks great so far, and i really appreciate you taking the effort here; by just being actively developing the site you're already doing a great job, especially compared to the alternatives
but there are heavy vibe-coding vibes, with lots of strange decisions, small errors, weird features, etc.
for example:
- game being stuck in draft
- weird elo calculator
- weird logs analysis to determine elo and leaderboard (are these holdovers from another project?)
- why can non-logged in people chat?
- why are there gifs in chat?
- why are there so many different layouts available?
- why do i need to link my discord?
- multi-region players are double counted as online
- player names should really come from etf2l/rgl
can't really speak to how good the site works post-draft, which is really the most important part of a pug site
i'm a huge llm user myself, so this isn't a criticism of that. but it's concerning that there doesn't seem to be much "taste". as in, no overarching vision, and not enough discrimination between what's important and what's not. we want to have minimal implementations of things that work, not the maximum amount of (shoddily) implemented features. (tf2pickup does this really well imo.) i'd love to be proven wrong.
keep in mind this is kind of what killed protfx. copper decided to re-vibe code the website or something, which broke the website completely.
i'm happy to give pug.tf a try. but i'm not sure if a better website is the solution to the pug issue.
i actually think the football analogy is pretty good
we actually do have a few shoddy pitches which barely work (pickup, protfx), but no one plays on them.
and we have some closed off pitches (pug discords), which are being played, but not really the same thing
why would the local council build newer pitches if no one is even playing the existing ones?
i think we are in a dire situation regarding the lack of pugs
without pugs, if you dont have a team, there is literally no way for you to play proper comp
and currently, there isn't even a season on, so there is no real way to play.
everyone already says the game is dead, but honestly, this is the kind of situation which will kill eu tf2
organs harvested
that's one of the things I think is solvable: Just give more people admin, and make admin actions public. You can always take it away later if an admin is being abusive.
I completely agree with AMS. Pugs being dead is not a problem with the pug sites or pug features. I don't believe that making the "perfect" pug site would change anything.
People seem to want to play in their (sub-)communities which have strong leadership/ownership holding people accountable. (See tf2pickup.xx and discord pug servers)
tikkeh"quality of the pug"
The thing is, this means different things to different people. To some, this means that people need to be "trying" in the pug. To others, this means that everyone should be having fun. While those two things don't necessarily contradict, I think this hints at a divide in the playerbase between higher/lower div players.
It's defo true that people need to behave a bit more maturely when pugging.
tikkehadd non mumble pugs?
This already exists in the form of tf2c. I don't really understand why people would want that.
The same goes for fcfs pugs. These already exist, but no one uses them.
malyCan we list a requirements for a pug site that people would actually play?
If you want, I can list a bunch of features that the "perfect" pug site would have (for me). But as I mentioned earlier, I don't think that it's a site features issue.
old ams would never get div checked by these nerds