actually inspiring
Account Details | |
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SteamID64 | 76561198094801861 |
SteamID3 | [U:1:134536133] |
SteamID32 | STEAM_0:1:67268066 |
Country | Nepal |
Signed Up | January 15, 2015 |
Last Posted | February 14, 2025 at 11:23 PM |
Posts | 1561 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | 2.2 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
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Refresh Rate |
280 |
Hardware Peripherals | |
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Mouse | G Pro Wireless Superlight |
Keyboard | |
Mousepad | Artisan Type-99 |
Headphones | |
Monitor |
https://www.youtube.com/watch?v=EDAxgur7Zn0
he doesn't miss rocket
The RGL Invite playoffs bracket is messed up. In a typical top 8, double elim bracket, typically the loser of seed 1 vs seed 4 would eventually play the winner of 5th seed vs 8th, and the loser of seed 2 vs seed 3 would eventually play the winner of seed 6 vs seed 7. However, the RGL invite playoffs bracket does not follow this convention, instead making the 3rd seed (Darkest Knights) play the 5th seed (GCI, my team), and 4th seed (GCF) plays the 6th seed (FGP).
If the bracket plays out this way, my team is being punished for winning our stage 2 group B matches and getting 5th seed by having a harder match. If we wanted to have an easier match in lower round two, the optimal play would have been to lose group B GF. I have brought this up to RGL through official channels, and they agreed with me but refused to change the structure of invite playoffs in the "spirit of competition" I understand that it was this way last season, and several people told me that it was complained about then as well. So why wasn't it changed?
diemoshttps://tf2center.com/lobbies
nobody likes playing against cheaters
DoughyAmericans...
https://www.teamfortress.tv/62636/predatory-behaviour-within-the-community
Euros...
Seems like you're invite ready: add my manager's steam here: https://steamcommunity.com/profiles/76561197970669109
suprawihajster in Polish is a phrase for something you mention (like a tool) but you don't know how is it called and it comes from German as "wie heißt er?" (how is it called?)
also you speak it exactly in the same way as you'd do in German
The Spanish version of this is “chingadera”
hey you forgot spaces in the names
botmodegive spy noclip
I think this could actually be balanced if there were limits and he gave up invinsibility... maybe there is an alarm when he used it?
Good idea, I think all classes should also be able to headshot the medic
Everyone knows that medics move at the scout's move speed while healing a scout, and the debate on how balanced/good for the game this is has been done to death. What if we made medic move slower when he healed slower classes? For example, healing a heavy makes you move at the heavy's move speed. Thoughts?